So I've been making my first ever conventional battles. One vanilla, one modded. What I'm trying to do is, well, I really enjoy filling as much of the maps as possible with profiles and objectives so I can go in any direction and just explore, knowing danger could be around any corner while I begin the gameplan of taking objectives.
Basically, I don't usually let several KM go without some chance of stumbling on some fighting. These are full map warfare missions. I'm currently setting both sides to Invasion so I'm not sure if that's ok or not. I've also messed around with Packets and Constant but anyway...
Both missions have a nice even spread of two sides trying to take objectives from one another in the beginning. However, when resupply (BCR's) begin occurring, I'm seeing some the landscape change.
What's happening is, both sides demolish the other pretty evenly (I intentionally try to make both sides equal in strength) for the first 30-60 minutes. Troops on both sides spread out nicely. However, when it comes time to resupply I'm noticing the map pretty much split in two; BLUFOR on one side and OPFOR on the other. Both holding their own large military objective so they can get their replacements (I realize most maps spread large military objects out so I realize there's not much that can be done about that).
So when this happens, and BCR's start raining down from the skies, the maps in both missions are essentially void of any fighting, leaving large swaths of KM after KM just completely barren. BLUFOR on one end, OPFOR on the other. I'm actually ok with this - I like how both sides seem to be "regrouping " - however it seems to take a very very long time for the BCR units to get given any waypoints.
I'm noticing it takes maybe 15 minutes for all the reinforcements to touchdown and get set. However, even though both side's military objectives where they are resupplying don't have any opposing fighters, ALiVE seems to need to make sure the objectives where the BCR's are is considered "occupied" again - even though it was occupied at the time of replacements - before giving the new troops new waypoints.
I'm seeing in the neighborhood of 45 minutes before the maps begin to get peppered with troops again. I'm not really complaining (I does feel realistic), but when I'm out on patrol this time can essentially lead me to do a whole lot of nothing for miles and miles and miles before I have some opposing troops to counter again. So all I can think of doing is maybe just taking an objective and holding it for a bit. I guess taking advantage of the "empty map." However, without the virtual AI module being debugged, I don't think the average player would have any clue wherever they were heading would be empty.
I'll have to take a screenshot or two to show you what I mean.
Again, this is more of an observation than a complaint. I'm sure getting OPCOM to give these BCR troops waypoints faster would just hurt performance and I don't want that. Though I wonder why the resupply points, which can be void if opposing forces, isn't already considered "occupied" when troops are already there. I mean it is, but then it's not as the resupply comes and then needs to be "occupied" all over again. Maybe it's just me? It just seems to prolong the process a bit.
Anyway, sorry for the rant. I noticed this and was wondering what you guys thought.