Did he? He PM'd me the latest build but I still couldn't get it to index.
Did he? He PM'd me the latest build but I still couldn't get it to index.
Ah. I assumed he indexed it himself since he said before he was the only one that could because of how he locked down the PBO's. I guess what he sent you is a pre-release of his next update which would leave it up to someone else having to index it?
That's a shame. He seems eager to get this map going for ALiVE. I could have sworn he said he'd index it for the update. My bad. I didn't mean to give anyone false info.
Haha damn you for getting my hopes up Heros! :P
I'm looking forward to Diyala being indexed more than I am Tanoa being released if I'm honest
@JD_Wang Haha damn you for getting my hopes up Heros! :P
I'm looking forward to Diyala being indexed more than I am Tanoa being released if I'm honest
http://alivemod.com/forum/2123-complete-index-of-diyala/unread
Yay!
If there's anything I can do to isolate and diagnose the bug with CSAT unintentionally spawning, let me know. I see we're short staffed here and I wouldn't mind at all helping in any way you can see fit. I don't have a ton of knowledge but if a second set of hands will do, my hands are all yours. :)
I'd help with whatever, actually. This one just seems like the buggiest of bugs so I'd assume it would be the most "urgent."
Still can't repro that one. Have been playing a lot of ALiVE with the VOLCBAT mod pack including RHS and never seen a single CSAT spawn. If you can nail down a repeatable issue that I can reliably repro we may be able to find out way, but invariably this is due to a fault with the unit mod causing ALiVE to fall back to defaults.
The mission I posted on the github reproduces it reliably (though it may be sloppy. I made it in 5 minutes). Can I post anything that would help you see why it is happening such as logs with certain modules debugged?
In the mission on GitHub, I can teleport to just a few groups and see CSAT very quickly. I see it in all of my missions actually - regardless of maps or modset - so I'm very surprised you can't repro it.
I can duplicate this with CUP units, Massi Units, CAF units, etc. Any unit pack I throw down ultimately produces CSAT.
The key here is that you need to teleport because this issue is seldom. 1 group out of hundreds might be CSAT. Most people wouldn't see it during normal play because of this...until they suddenly do but that could take hours upon hours. Teleporting can reliably repro within minutes.
Anyway, your wish is my command. I can help with this and other stuff if you need it. It would be my pleasure as the forums seem pretty dead right now and I can imagine you might need hands on deck. This particular bug just kills missions for me though so let me know.
Just wanted to do a gentle bump on this. I created a new mission on a new map and still have CSAT spawning periodically. What can I do to isolate this issue? Is the Stratis vanilla test mission using only CUP Takistani's on the Github not duplicating it for you?
Are there any logs I can provide or modules I can debug for the logs which will reveal the culprit?
I have no problem doing the leg work on this. I really can't play ALiVE anymore until this gets fixed and seeing as this is the only thing I play, let me help you help myself. :)
No point bumping - already said I can't repro it!
It's highly likely it's a rare case of a bad faction mapping for RHS causing ALiVE to fall back to default CSAT. I guess the only way to nail it down is try and isolate what the group type is but really the only sure way would be to go through every RHS group individually in the faction mapping in static data and confirm they're all correct.
The sample mission on Github uses CUP Takistani's with vanilla everything else on Stratis. It's a test mission made specifically to showcase this bug.
I can duplicate this with every faction I throw at ALiVE (I've don't use RHS except for yesterday when I tried ISC).
This happens with Massi's units, CAF units, ISC units and CUP units.
The sample mission I made is a really quick and dirty example of how this even happens on a vanilla map with only ALiVE, CBA and what I assume is a clean faction in CUP requirements. I made this mission specifically for SavageCDN with these requirements as per his request.
Have you looked at the mission? I made it very quickly for Savage as he was going to investigate ASAP so I may have made a mistake or two. If so I can clean it up and show you. I just need to know what you need to see.
Well I can't download the mission but would I be able to repro using OPF_G_F (and then observe faulty spawning OPF_F)?
Oh sorry I can re-upload the mission later if you're having problems with my Dropbox. I had issues with it myself yesterday for an unrelated reason and I'm not sure why. I think they changed the share link permissions format.
I haven't tried OPF_G_F mainly because I have a hard time distinguishing the difference between vanilla OPFOR units. My personal opinion, which is not worth too much due to my limited knowledge, would be that assuming I'm not making some universal mistake in every mission I make (this is possible!) would be just to select any faction you have 100% faith in that's not CSAT and teleport around for a bit.
Now, if this is a genuine bug (who knows?), it could also be related to the features of ALiVE I always use. I can list how I set these missions up - the modules and features and such - if necessary.
No, my pc needs an ethernet cable (no wireless card built in) and it's not sitting next to the router so no internet.
I can try to test sometime tonight or tomorrow maybe
Oh ok. Yeah that's right. The cabin. :)
Long story short, my test mission has just the bare bones for how I play pretty much. ALiVE Required, ALiVE Data, ALiVE Player Data, Virtual AI, Civilian Placement (vanilla civs set to extreme), Civilian Population (eastern), C2ISTAR, one OPCOM (Assymetric), Civ Obj module with 30 platoon, Mil obj module with 30 platoon. Let random camps and roadblocks spawn on low.
Persistence set to yes in everything that asks.
One player unit. A TAOR around him so I don't get killed on spawn, and an AO for the rest of the map.
In the Github mission I had a weather module, IED and CQB module too I think (IED and CQB synced to OPCOM), but I can repro this without those modules I'm pretty sure. I guess you could add them too if you want.
Tested awhile using OPF_G_F and rhs_faction_msv and didn't have any mis-spawned units.
Just alive required, virtual ai, mil & civ objective spawners
Well damn Spyder I can't repro it with rhs_faction_msv either. What the hell?
Ok! So this is interesting.
So I made this mission with CUP_O_TK_MILITIA on Stratis and it is super bare bones. It uses exactly the same modules as Spyder did in his testing (AliVE Required, Virtual AI, OPCOM, Civ Module, Mil Module) and CSAT spawn constantly. https://www.dropbox.com/s/hsvm5vkh1gl1hm4/test.Stratis.pbo?dl=0
Requires CBA, ALiVE, CUP Weapons, CUP Units, CUP Vehicles
Anyway, I then used the exact same mission as I linked above but replaced CUP with rhs_faction_msv and the problem goes away as far as I can tell.
Could someone take a look at this for me? I wouldn't even be asking if I thought it was just a CUP issue. Every OPFOR faction I like that I throw at ALiVE does this (I guess aside from RHS).
Will add to my list for testing
Hey thanks for looking at the test mission on the Github! Yes, that's an unfortunate mistake on my end when I'm trying to showcase a bug. :) I appreciate you taking the time.
I'll look through my "real" missions and make triple sure I didn't make similar boneheaded mistakes, which is possible knowing me.
Again I really appreciate it Tupolov and if I see it again without me being stupid I'll let you know.