@AliVE Devs and @ all seasoned mission makers:
I have built a mission set in the East Ukraine Conflict. In my alternative Reality, Germany sends Fernspäher (~Force Recon) units to support Ukrainian Army and Militias and in defeating the Separatists and Russian troops by various means:
1) Carry out recon and sabotage missions themselves
2) Direct the fire of German CAS assets and drones on OPFOR units
3) Direct the fire of Ukrainian CAS assets and artillery assets on OPFOR units
4) Support ukrainian army and Donbass Batallion in their conventional operations and support pro-ukrainian guerilla forces in their assymetric fight against the Russian forces and the pro-russian Separatists
To achieve that, I have set the mission up like this:
Map: Chernarus Summer
BLUFOR: BWMOD for the Fernspäher, Massi Chernarus Conflict for CDF (representing the Ukraine Government, and is not CUP because ATTOW CUP CDF has fututistic placeholder uniforms)
OPFOR: CUP for the Russians and pro-russian Separatists
INDEP: Massi Chernarus Conflict for the Donbass Batallion and CUP NAPA for the pro-ukrainian Guerillas - the Massi guys look more trained and are better equipped out of the box - like the real Donbass Batallion compared to a local militia.
I ponder wether to switch over to RHS and Project OPFOR, but with a mix of RHS and CUP I had the problem of CSAT spawning whenever I had RHS and other mod's factions in the setup - even if they were NOT on the same side!
More important than having HIFI RHS units is another question, though:
Is it possible to play supportive to an INDEP Guerilla Force against OPFOR when you are a BLUFOR soldier?
I playtested the mission as persistent dedi server mission hosted on my own computer (persistence worked completely, up to&including player position and gear) and had a blast so far; the only thing that didn't work as intended was the interaction with the civilians:
1) I have only the stock ALiVE system in use, not Spyder's expansion to civilian interaction.
2) The civs can be interacted with when approached by my BLUFOR player character. They are set to have low hostility towards INDEP, medium hostility towards BLUFOR and high hostiliy towards OPFOR
3) They give information, BUT: this information is not helping me to fight OPFOR, instead they rat out the INDEP insurgents to me! I tried what happens if I destroy the recruitment centers and IED feactories and received negatve rating for that when reading AAR after a server save&exit.
4) Is it possible that the civs instead help the Insurgents AND their BLUFOR foreign supporters with info about OPFOR? If so, how can it be achieved in current ALiVE version?
5) If it is not possible to have such a BLUFOR-advisors-fight-alongside-INDEP-Guerillas-setup in current ALiVE version, would the Devs consider it a feature worth of adding?
Best regards to all of you!
tourist