@aliveserver load screen

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  2. 6 years ago

    Ok we are on to something. A dev has looked at your rpts and can now see exactly what is failing but they still aren’t sure why. Can you send over a vanilla mission that this happens to you with please.

  3. Edited 6 years ago by HeroesandvillainsOS

    When you edit my mission yourself to change it from Local to Cloud, what exactly are you doing?

    Anyway, send it over when you have a chance. Please only send over a vanilla mission PBO that fails for you.

  4. Edited 6 years ago by Spark

    I'm not having problems with vanilla missions actually. The last time that happened to me with a vanilla mission was just in this post a year ago to see what the problem was, since then I did not edit with alive because I ended up very frustrated. Just as I am feeling now, it is clear that I am not able to edit anything with alive and others mods.
    Just now I tried tanoa showcase with cloud save and get in ace modules to test, and mission is working.

    My problem is that when I create a mission with some mods and I put the data module in the cloud. If I create the mission and I put the data in local it seems that I don't have problems, it even appears in recent operations in warroom.
    http://alivemod.com/forum/conversation/post/22299

    Regarding the mission that you say, do you mean the one that I edited from tanoa showcase or battle of lythium? In tanoa showcase I only changed the option of the data module from the local to cloud, and work, same to your "vanilla" battle of lythium setting data to cloud.

    So I do not think this has a solution, it seems a failure in my missions itself.

  5. Edited 6 years ago by HeroesandvillainsOS

    I thought we already established you were crashing with vanilla missions. Quote here:

    New test with your mission from your last post:

    First try arma 3 crash (lobby->first load screen->lobby waiting for host->second loading screen->crash).

    It doesn’t matter if it only crashes when you make it or edit it yourself. That’s fine. Can you make a mission with just ALiVE and CBA, or edit my Tanoa Showcase, and make sure it crashes/fails, then post the PBO you used back here?

    EDIT: When I say vanilla, I mean only ALiVE and CBA.

    EDIT 2: When I say crash, I mean anything that isn’t working right. If it’s ALiVE and CBA only, and either crashes or has an infinite loading screen or anything, post that PBO here.

  6. Edited 6 years ago by Spark

    No, in first try only, and I think that was a client issue because start and close mission coninously during 12h...,

    @Spark As I said yesterday I tested your tanoa showcase mission and worked, after I edited pbo to set data to cloud and work too.
    ...
    Second try (working):
    rpt https://pastebin.com/1pASXmrL
    aliveserver log https://pastebin.com/JevkJqPW
    Third test working.

    I re-edited your mission, set cloud and add some blue playable groups, IS WORKING, REPEAT IS WORKING.
    rpt https://pastebin.com/NFMQPnzK
    aliveserver log https://pastebin.com/JevkJqPW

    @HeroesandvillainsOS Ok we are on to something. A dev has looked at your rpts and can now see exactly what is failing but they still aren’t sure why. Can you send over a vanilla mission that this happens to you with please.

    And what do he think is the error? because I have spent several days 12 hours in a row with this, and I am already crazy and tired.

    So in the end they tell me it's a mod, but the mods work well in local save, that's when I put it in the cloud when it fails. A year ago I did not have the possibility to put a local option because it did not exist, and I used other mods (RHS), as I said some times re-editing my mission a year ago that work with same fucking mods:
    http://alivemod.com/forum/conversation/post/16153

    I already tried ACE with alive tanoa showcase cloud to discard ACE incompatibility and it worked.
    I will not recommend to the Spanish community Alive war-room, it gives a lot of problems, to me in particular the same one since a year ago. And I'm very tired, devs have not even tried my mission once, they can do a better debug to see the failure than me.

    I do not intend to do more tests with vanilla, I've been with this for 5 days, and not a couple of hours a day, no, up to 12 hours in a row. There they have the files of my mission and the logs. I am tired.
    http://alivemod.com/forum/conversation/post/22319

  7. Edited 6 years ago by HeroesandvillainsOS

    The dev that read and saw some issues in your rpt file said he needed a mission. He needs to see it happening himself because it isn’t clear in the rpt file what is causing the problem.

    If you can’t reproduce it with vanilla, that’s not ideal, but go ahead and post any mission with the problems that requires the least mods possible, and hopefully they will still be willing to look.

    Just curious, this all started with you editing one of my missions right? Battle of Lythium? Does that work on your server in it’s oroginal state (3CB, etc) when just changing it from local to Cloud?

  8. Edited 6 years ago by Spark

    Yes,

    Regarding the mission that you say, do you mean the one that I edited from tanoa showcase or battle of lythium? In tanoa showcase I only changed the option of the data module from the local to cloud, and work, same to your "vanilla" battle of lythium setting data to cloud.

    I test just now again and its working, so I don't understand what is happening with mine.

    P.S: But don't show nothing when you do click in war-room http://alivemod.com/war-room/showoperation?name=Battle%20of%20Lythium&map=lythium&clan=111sq%20GCV

  9. @Spark don’t worry about testing anymore. You’ve done all you can. This really needs to be seen by a dev. Please just post a mission here that reproduces the problem, with as few mods required as possible.

 

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