ALiVE and Heros Survive

  1. 9 months ago

    Hey guys,

    I'm trying to use Heros Survive mod ( ) with ALiVE and I would like to know how can I save the parameters with persistence using the ability to store an retrieve custom local variables with ALiVE:

    If I run, for example, "["Her_L_Thirst",_value] call ALiVE_fnc_ProfileNameSpaceSave;" will it save Heros thirst values into ALiVE?
    and then place this in the init.sqf:
    _thirstStarted = "Her_L_Thirst" call ALiVE_fnc_ProfileNameSpaceLoad;
    if (isnil "_thirstStarted" || {!_scriptStarted}) then {
    // start script
    ["Her_L_Thirst", true] call ALiVE_fnc_ProfileNameSpaceSave;

    to retrieve the value upon mission start will it work?

    Any help is appreciated ...


  2. Hey @Riksen! Nice to see you around the forums recently. As far as I’m aware, I can’t think of any examples where someone has attempted to combine Heros Survive and ALiVE with persistence in mind. I definitely can see the appeal.

    Gonna give you a bump here so it doesn’t get pushed too far down though I’m unsure anyone has ever tried to accomplish this.

  3. Thxs Heroes. Hopefully, someone can shed some light into this :)


  4. 3 months ago

    @Riksen, HeroesandvillainsOS and Devs:

    I have tried Riksen's suggested way and achieved an error message upon loading the ALIVE save. Sadly it flashed only briefly so I couldn't get adecent screenshot, but the word "data" was in it... ;-)

    Would be so cool if that could be made to work, but I have to admit it's way over my head to figure out how to save & load the custom variables.

  5. You should be able to see that error message in your logs.
    If it was just in the editor then the easiest way to get to your logs is to click file and one of the last options is something like Open Log Folder or words to that effect.


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