Hold AI simulation when everyone quits without shutting down the mission

  1. 6 months ago

    Hi all! So, I'm editing my ALiVE scenario, which is meant to be played between specific game sessions, meaning it will be a 24/7 scenario on my server. Now, I'm 99.9% percent sure I've seen somewhere (I HAVE NO GOD DAMN IDEA WHERE I SAW IT) an option to pause the simulation of the AI when everyone quits (while having persistent = 1; in server.cfg, so that the mission won't shut down, but the AI is put on hold). The reason I want it is because, as far as I know, only a logged in admin can save ALiVE progress while quitting the mission (so if it shuts down automatically with persistent = 0; it won't save and if I leave persistent = 1; without pausing the AI simulation the war will continue without players on the server). Any idea where I've seen those options? There were like 3 of them, split between AI simulation and some other simulation (?) or something like that. Obviously they might not have been ALiVE options after all, but I'm sure I've seen them somewhere.

  2. Edited 6 months ago by DrDetroit

    Yes, I'm certain it is in the C2ISTAR module. Could be Alive Required or Alive Data. Check thouse too if not in C2ISTAR.

    I set mine to pause when no players, but what is this server .cfg file? Can you explain where it should go (in mission PBO or server) and what code I need? My mission seems to run and save persistance pretty good, but maybe the server.cfg will help with some persistence issues.

    I just started running a dedi a few months ago, so still cutting my teeth on it abd learning. So I appreciate your help alot!!!

  3. Edited 6 months ago by SavageCDN

    It's in Alive (Required)
    http://alivemod.com/wiki/index.php/ALiVE_(Required )

    also usable via script:

    @DrDetroit - the server.cfg file he is referring to is for A3 dedicated servers (not specific to ALiVE). There is a line you can add there to enable server persistence (and I believe this is required for ALiVE persistence).


  4. 5 months ago

    Thanks Savage! Appreciate it!!


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