Currently when you create a faction you get to choose from the following group, Infantry, Special Forces, Motorized Infantry, Motorized Infantry (MTP), Support Infantry, Mechanized Infantry, Armor, Artillery, Naval and Air.
Now most of those seem fairly straight forward, but Special Forces? Support Infantry? Does the OPCOM do anything different with these groups as opposed to standard infantry? How about Artillery? If I make a mortar team and place it in the Artillery group will the OPCOM actually spawn it and will it use it any differently, maybe hold them back from the front lines? This would be great for VCOM mortar teams for instance.
What would be awesome would be if say the Support Infantry groups were given say a garrison command or some sort of function to strongpoint areas, that way you could put all your VCOM controlled static weapons into the Support Infantry groups and have them sit maybe slightly back from the front lines as actual support groups?
So is it worth while using these other groups when building a faction?
I suppose the next question is, if I have a faction that doesn't use armor, can I for instance classify say my sniper team as "armor" and then use the override fields in the placement modules to specify that I want 4 sniper teams in this AO??