Alive not recognizing RHS

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  2. 8 years ago

    I'm encountering this issue. it seems that since RHS changed the group names it no longer is compatible. Any chance of ALiVE including the proper group name to make it compatible? Or am I royally messing something up somewhere and it has been fixed?

  3. Edited 8 years ago by SpyderBlack723

    Unless you are using their launcher it should still work. I'm using the latest PW6 version with minimal issues. Although for someone reason not for everyone (hence this thread).

  4. Deleted 8 years ago by SpyderBlack723
  5. Edited 8 years ago by ElectroEsper

    Something related here.

    I tried to manually remap the Russian VDV to my taste (with a staticData.sqf). Even tho they spawn from MIL/CIV placement modules, the AI Commander is not counting them. They are virtual profiles, they are also the units that I mapped.
    But I got this in my .RPT...

    MIL OPCOM - Counting 0 profiles for faction ["rhs_faction_vdv"]

    So yeah, something is acting-up with RHS, since I'm able to map and make work perfectly every other factions that are not supported.

    On top of that, my previous issues,

    • Units that are manually placed on the map (in editor) and profiled are not pick-up either by the AI Commander (with any RHS faction), and again, this problem is only happening with RHS.
    • Custom objective module's units (spawned by it) are not counted and used by AI Commander (Only tested with VDV) yet with the exact same settings with others non-RHS are working just fine.

    Maybe those special files need an update?

  6. Edited 8 years ago by SpyderBlack723

    It's possible, but not sure if they would be willing to go through it all again, especially since RHS isn't in a 1.0 state.

    The question is, did it work 100% in the first place when all of the custom mapping was made initially? I think it did but can't remember perfectly.

  7. i have the same issue here with IDF mod No groups available but it still spwan them my problem is i set them to invasion in the AI commander but they only stay where they are i had it worked befor 1.46
    but also idf mod and alive have been updated too so where is the couse of that error ?

  8. @Shizzak updated to 0.3.6 and it still does the same shit

    Just a quick read of this thread so I may have missed something, but this looks like your problem. If using an old version of RHS you need to be using RHS Insurgents compat addon. I think that 0.3.8 rhs units works fine with ALiVE without the insurgents patch.

  9. Unfortunately that's not the answer. The problem lies with the RHS configs. The RHS team decided not to use standard Arma 3 unit class guidelines so the ALiVE team had to manually map all of their groups to make it usable with ALiVE. Somewhere along the way something broke and manually synced units and similiar stuff will not count as usable by the commander.

  10. highhead

    6 Jul 2015 Administrator

    are there groups defined for those factions?

  11. Edited 8 years ago by SpyderBlack723

    Well, just tested this again and now it's working with zero issues for me. Can anyone else confirm the opposite using RHS (0.38) and ALiVE (0.9.9)?
    (Besides ElectroEsper I guess)

  12. yes its working flawless.

  13. So i have updated RHS and Alive, still getting this error: ["rhs_faction_msv","rhs_faction_vdv"] "Please check if you chose the correct faction and that the faction has groups defined in the Arma 3 default categories infantry, motorized, mechanized, armored, air, sea!"

    NB: Testing in the preview if that has anything to do with it.

  14. This happends if you have your mission modules setup bad too. Check it out.

  15. Edited 8 years ago by Biggah

    EDIT: made my own tread, no need to hijak this one

  16. Edited 8 years ago by ElectroEsper

    Apparently my community had hold-on updating RHS to 038… I will rerun my tests and report here once done.

    Still, I'm confused as to why manually mapping would not work. Is the file for RHS only a staticData.sqf included in the add-on, or is it something else?

    Edit : Ok, so far with last version of both ALiVE and RHS, seems to work, at least with rhs_faction_usarmy_wd, haven't tested yet Russia's one, and haven't yet tested it with custom mapping of those factions (Russia use way too much infantry on foot to my taste :P )

    Edit2: Having the issue I had with "rhs_faction_msv" and "rhs_faction_vdv", again editor placed unit are not recognized as group from either factions.

    Edit3: I tested every supported RHS factions, results on OPCOM/TACOM use:
    "rhs_faction_usarmy_wd", works flawlessly, both Placement spawned and hand placed units are used.
    "rhs_faction_usarmy_d", works flawlessly, both Placement spawned and hand placed units are used.
    "rhs_faction_usmc_wd", works flawlessly, both Placement spawned and hand placed units are used.
    "rhs_faction_usmc_d", works flawlessly, both Placement spawned and hand placed units are used.

    "rhs_faction_insurgents", works flawlessly, both Placement spawned and hand placed units are used.

    "rhs_faction_msv", Placement spawned units are used, hand placed ones are not even recognized.
    "rhs_faction_vdv", Placement spawned units are used, hand placed ones are not even recognized.

    ALiVE 0.9.9, RHS 0.3.8 for both Russian and USA armies.

  17. It works now. I had to wait for the new update

  18. Just to update, still happening.
    I also took the opportunity with the "Commanding" feature in the newest version of ALiVE to check on the OPFOR Commander.

    Not unit are attached to it, even tho there is plenty of "rhs_faction_msv" groups on the map.
    Seems that blacklisting groups provoke the same bug.

    Is there anything that could provoke such a bug? Groups are virtualized, registered by the Profile Handler with the right faction, they have their entity number and all.

    Am I still the only one experiencing this?

  19. Edited 8 years ago by SpyderBlack723

    What factions were you using? It works fine for me with no issues using rhs_faction_usmc_wd and rhs_faction_usmc_d

  20. Edited 8 years ago by ElectroEsper

    Well, that's the thing, here let me paste my investigation:

    I tested every supported RHS factions, results on OPCOM/TACOM use:
    "rhs_faction_usarmy_wd", works flawlessly, both Placement spawned and hand placed units are used.
    "rhs_faction_usarmy_d", works flawlessly, both Placement spawned and hand placed units are used.
    "rhs_faction_usmc_wd", works flawlessly, both Placement spawned and hand placed units are used.
    "rhs_faction_usmc_d", works flawlessly, both Placement spawned and hand placed units are used.
    
    "rhs_faction_insurgents", works flawlessly, both Placement spawned and hand placed units are used.
    
    "rhs_faction_msv", Placement spawned units are used, hand placed ones are not even recognized.
    "rhs_faction_vdv", Placement spawned units are used, hand placed ones are not even recognized.

    The problem is from my experiences centered around the Russian factions.

    Funny (not so funny) thing is that if I group any units/vehicles of those factions to any perfectly working groups of any other factions, those precise groups will not be attached to the AI Commander, but will be registered and virtualized, yet never be used, even if they are the only groups on the map.

  21. Thanks, will test around.

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