Ah ok thanks! So in my init.sqf I have
call compile preprocessFile "staticData.sqf";
and in my staticData.sqf I have
if (!isServer) exitWith {};
waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"};
[ALIVE_factionDefaultTransport, "UNSUNG_E", ["uns_nvatruck","uns_nvatruck_camo","uns_nvatruck_open","uns_type55","uns_type55_LMG","uns_type55_MG","uns_BTR152_DSHK"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultAirTransport, "UNSUNG_E", ["uns_Mi8T_VPAF","uns_Mi8TV_VPAF_MG"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultTransport, "UNSUNG_W", ["uns_xm706e1","uns_willys","uns_M113_30cal","uns_M113_M134","uns_M113_M2","uns_M113_M60","uns_M113_XM182"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultAirTransport, "UNSUNG_W", ["uns_H13_transport_Army","uns_ch34_army","uns_ch34_army_M60","uns_UH1D_m60","uns_ch47_m60_army"]] call ALIVE_fnc_hashSet;
Also I was wondering if theres a way to blacklist all helicopter transports? I noticed that (even before ORBAT) if I mapped out a faction and left the air transport blank or removed it completely it would use vanilla helicopters. For factions like vietcong its kind of odd to see them using helicopters haha
Thanks!