Just on this, what's the hostility "scale"? I assume the code
[getPos player, [side player], 20] call ALIVE_fnc_updateSectorHostility;
adds 20 points to the scale but what are the break points? At what point will they pick up weapons and start shooting insurgents? (Or you for that matter) or have I got this totally wrong? (Absolute probability)
Also (and bare in mind I only just started messing around with a server 2 days ago), when you say the code must be run on the server how do I ensure that?