Vcom and yoj

  1. 7 years ago

    I'm looking to add ai mod to my alive missions.
    Is vcom the way to go? Does it have any conflicts with alive?

  2. Edited 7 years ago by SavageCDN

    Search this forum there are a few VCOM threads - summary: yes it works well but you need to add a line of code in the init box of the ALiVE CAS module so that the CAS choppers are excluded from VCOM.

    http://alivemod.com/wiki/index.php/FAQ#VCOM_AI:_How_can_I_stop_VCOM_taking_over_my_CAS_Units.3F

  3. I've had more success adding that code to the initServer.sqf

    Also make sure you add
    this setVariable ["NOAI",1,false];
    to any artillery you might place otherwise your artillery support will murderize all the insurgents by themselves

  4. Im not using choppers so its all good

  5. My experience is that it works really well, however perhaps the AI-controller artillery is a little too accurate. Had a few complaints from people in my community about that.

  6. Dominic "Genesis" (VCOM creator) plays with our small group so he's well aware of how ALiVE works. I use VCOM in all of my ALiVE campaigns and it works great.

 

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