Hazey's Insurgency

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  2. 8 years ago
    Edited 8 years ago by DaVidoSS

    I have just test this, handle damage eventhandler works out of the box. I do not knew why its not working for you i think there is something else going on.

    VIDEO

    Destroying the Caches with Satchels or Charges has always been the bane of my existence with this script. I tried a lot of different things however it did work at one time. It could simply be the changed the way the event handler get handled in the latest versions. In the end, I wanted the cache to be able to be destroyed by most explosive types including aircraft bombs. Never got around to really working that out.

    Why then you limited it to only pipe bombs, checking given damage (>= 1) would be enough.

  3. I edited my previous post, didn't see you posted already. @DaVidoSS

  4. 7 years ago

    Hey guys.
    Apologies if I'm breaking the rules by digging up an old thread but this kind of fits the bill and didn't want to start a new one unnecessarily.

    I've just paid for a dedicated server and it's all up and running great. I use Alive, ace, project opfor and RHS AFRF and USAF and have an insurgency mission running with Hazeys intel and ammo script.

    My problem is, to start with, I'm the only one that can pick up the intel, other players don't have the option. Then if I leave the server and come back later, I can no longer pick up the intel either.

    I'm trying to learn to script so I understand what's going on but it's taking a while so wondered if anyone could shed some light.

    Thank you kindly for any help!

  5. Friznit

    23 Sep 2017 Administrator

    Unfortunately Hazey's insurgency has all sorts of custom non-ALiVE stuff and as far as I know hasn't been updated in ages, so it's very unlikely we'll be able to help unless you can pin the issue down to something very specifically related to ALIVE.

 

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