Hey there!
I've created a faction with one group but when I preview the mission ALiVE just keeps informing me that "There are are no groups for OPCOM faction(s) ["alive_zombies_mutants"]! Please check you chose the correct faction(s), and that factions have groups defined in the ArmA 3 default categories infantry, motorized, mechanized, armored, air, sea!"
I've declared the faction and its group in description.ext like so:
////////////////////////////////////////////////////////////////////////////////// // Config Automatically Generated by ALiVE ORBAT Creator // Generated with Arma 3 version 184.144923 on Stable branch // Generated with ALiVE version 1.8.0.1808241 ////////////////////////////////////////////////////////////////////////////////// class CfgGroups { class EAST { class alive_zombies_mutants { name = "Alive mutants"; class Infantry { name = "Infantry"; class o_ua_infantry_mutants_and_zombies_for_alive { name = "Mutants and zombies for ALiVE"; side = 1; faction = "alive_zombies_mutants"; icon = "\A3\ui_f\data\map\markers\nato\o_inf.paa"; rarityGroup = 0.5; class Unit0 { position[] = {0,0,0}; rank = "SERGEANT"; side = 1; vehicle = "O_UA_zombie_2_01"; }; class Unit1 { position[] = {5,-5,0}; rank = "PRIVATE"; side = 1; vehicle = "O_UA_zombie_03"; }; class Unit2 { position[] = {-5,-5,0}; rank = "PRIVATE"; side = 1; vehicle = "O_UA_zombie_06"; }; class Unit3 { position[] = {10,-10,0}; rank = "PRIVATE"; side = 1; vehicle = "O_UA_zombie_05"; }; class Unit4 { position[] = {-10,-10,0}; rank = "PRIVATE"; side = 1; vehicle = "O_UA_zombie_02"; }; class Unit5 { position[] = {15,-15,0}; rank = "PRIVATE"; side = 1; vehicle = "O_UA_zombie_01"; }; }; }; }; }; };
In the mission editor I've placed Military AI commander module and in its Override factions field I've typed alive_zombies_mutants
Then I placed Military placement module and in its Force faction I've typed alive_zombies_mutants
As usual I've synced those two modules together.
Then I go and preview the mission and get greeted with the "There are no groups.." debug information.
Afaik I should have everything set up so what gives? Well.. only thing I haven't declared in the description.ext is class CfgFactionClasses but is that even needed?