Arma Keeps Crashing

  1. ‹ Older
  2. 8 years ago
    Edited 8 years ago by SavageCDN

    Yes Dixon has it spot on:

    CBA, Total conversion mods (and similar), other non-content mods, content-only mods last

  3. Ok thanks guys! I think I'm using the performance binary properly (downloaded arma3client_performance_154_133841_v8 , renamed it arma 3 and stuck in in my arma 3 directory) and I was also wondering if you use any parameters? When it crashes I get the "arma 3 has stopped responding" message. I tried messing around with it a bit tonight and it didn't crash (only tried it for 10 minutes or so) but tomorrow I'm going to start working through the mods to see whats causing this. THe problm is because ALIVE is so dynamic (which is one of the reasons I LOVE IT!) its hard to replicate what happened when the crash occurs. I haven't overclocked anything yet so I dont think its that and I have a pretty decent rig (i5-6600L, GTX 970, 16 GB DDR4 RAM) but I haven't messed with the malloc before, can it help performance?

  4. So I thought RHS was causing the crashes but now they seem to be back again, earlier I was playing the same map with no issues, great frames for like 30 minutes but I just restarted it and gave it another shot and BAM crashes are back... here are my rpt logs :(

    http://www.filedropper.com/arma32016-01-1422-26-33
    http://www.filedropper.com/arma32016-01-1415-29-11

  5. Edited 8 years ago by HeroesandvillainsOS

    I really feel bad for you man because I know how long you've been dealing with this. I have no idea how to read these reports (wish I did!). I really think the best course of action now would be to play a no-mods mission in the map of your choosing to see where exactly these crashes are stemming from.

    Are you using some Task Force weapons mod at all? Again I don't know how to read these things and I dont want to even pretend I do, but at the bottom of the second report there are a ton of errors related to "tf47_smaw."

    I'll make a proposition to you. If you make a vanilla mission I will run it on my server so we can see if the issue is with your general setup. If one of us is crashing and the other isn't, we'll know something bigger than this mod is causing problems for you.

    EDIT: Or better yet, I know you and I are both very interested in Reshmaan. And feedback around the forums is that the map plays very well. Why don't we create an Assymetric template using BLU_F and OPF_ to start (with AiA...this can always be ported to CUP later) and slowly add mods back in once we determine everything is stable. This will be me helping myself by helping you anyway because I really want a Reshmaan mission. Let me know! :)

  6. @HeroesandvillainsOS  have you tried running only CBA and ALiVE? I have played ALiVE lately and have not ran into any issues with it. My usual mod set...

    CBA, ACE, ALiVE, RHS, TFAR, ST Hud, DynaSound

  7. Edited 8 years ago by HeroesandvillainsOS

    Which map pack do you use, Dixon? I'm hearing CUP may be causing server instability, at least on non-BIS 3rd party maps.

    I actually haven't personally had a crash lately. But I've been mainly in the editor (then on the server for 30 minutes or so, then back into the editor) and also dealing with other non-ALiVE related problems.

    Oh, I see you use ST Hud too. I generally only run that clientside. Does that need to be on the server too?

  8. I have been using AllinArmaTerrainPack lately because my community is not ready yet to switch to the new one.

    ST Hud does not need to run on the server.

  9. Hey Opendome. Just wanted to update you that I began placing modules down on Reshmaan last night using Reaperlok's suggestion of going with A3MP and the RDS Island fixes mod. I'm going to just go ahead and use my typical factions mods (CAF and 3CB) to get everything going to start. PM me if you want to do any of this together and good luck.

 

or Sign Up to reply!