Server freezes (Fixed!)

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  2. 8 years ago
    Edited 8 years ago by DaVidoSS

    I have just tried all. After last arma update i cant launch my alive missions anymore. Server gets long freeze after ~ 30min game play , no mater if there are HC or not, no mater if there are more players or just couple. All stacks, if player disconnect cant join back, black screen instead of lobby. Server is stopped without any errors. Players desync = 0.

  3. Same thing happens to me, since "blessed" Nexus patch, yesterday released a hotfix spotrep #00051, in which perhaps they have solved these problems.

    Greets.

  4. Can confirm, much better stability since the hotfix. Try it out!

  5. Yeah I believe there were server related issues with Arma 3 before the hotfix. Life servers were reporting issues to BIS, i.e. crashing. The hotfix could have solved these issues. I cannot confirm myself if these have been fixed but so far I have not experienced any issues.

  6. We have been freezing too all of our rpt files are old and from last month I have deleted them to try and populate new ones and will post them here for more guidance as what should be done or if it can help the dev team out dunno

  7. ^ if you are using persistence please post those logs as well (found in @aliveserver folder)

  8. We have the same issue my last RPT
    http://pastebin.com/V9ftJu0J

    Server perf from the Alive Server folder
    http://pastebin.com/BE3j9YDb

    alive plugin log
    http://pastebin.com/BdSZDuVZ

  9. Hope this helps somehow it is not a pattern visual last time I was in the Base not even near a town so server could not spawn units at all and i just saw how FPS on the server monitor just went down from 50 to 0 and nothin moves anymore at least the server remains there and players are not showing any desync in the player list but actually server is dead. if you need more let me know and I will try to get whats needed since this is freakin annoying to be just able to play for approx 20-40 min and then need to restart the server.

    Kind Regards
    Sonnette

  10. ^ has this happened since the A3 hotfix was released last week?

  11. Hey Savage #

    Yes that is an Affirmative but since this is just a gameserver through webinterface I don´t have the chance to make an Rollback to 1.52 to confirm if this is the problem.

    Kind Regards
    Sonnette

  12. Edited 8 years ago by Jaypee

    We've been having the issue since the last Alive update. If you look at the date of my first post you'll see roughly when I got off my ass and managed to get a post out. We've been having the problem about 2 to 4 weeks before the 25th of november 2015. Not saying it is something the Alive team changed cause I think BI brought out an update at around the same time.

  13. Edited 8 years ago by n2-

    the issue is, the server is getting tons of traffic on recieve, for no actual reason, which makes it all stale

    like, the recieve end start to have the same or even more value than sending

    (this is how it looks normally and server works fine)
    -image-

    when this little fella goes crazy - you get the situation described

    when the recieve is getting that huge, you notice the server "freeze", even though it doesn not hang, it's just the packets of actual info aren't coming through

    i have no idea what cause it,

    we thought it was ddos,
    we thought it was some DNS error

    my guess it have something to do with cycle input/something among these lines, as it's clearly depending on players on server, and if they leave the recieve end drops back to normal, but the server is still fucked

    and if you get all clients disconnected, and you alone join back - the server is slow as hell and would not even load you to the mission.

    i have no idea what causes it

    also hi jaypee ; )

  14. Guys, I really encourage everyone having these issues to share them in the appropriate places with the ARMA developers. Dwarden pushes out client and server binary updates often which directly relate to fixes regarding specific issues (such as these).

    Then maybe someday we can all enjoy ALiVE on our servers again crash free. :)

  15. if you will create an appropriate ticket that may specify what cause it and link it for us to upvote it, i would absolutely love to and it will be more effective to bring devs attention than having several guys like me who don't really know what may cause it to fill in tickets separately,
    even better chance to get devs attention if it will be done by actual addon developers

    sorry, but i'm a mere mortal and i have no idea why the server is getting mad recieve overflow or what piece of functionality causes it.

    if you will tell me what kind of tests i need to run, i may be able to be usefull, but as for now it's just going to sound like "after last arma 3 update our server that was running alive is getting recieve overflow and stops responding, i have no idea what causes it, Bi, fix it ASAP"

    which is not optimal ticket as you can see, hence if you will tell us how we can help to figure out how to find what causes it -i would gladly do my best.

  16. Are you receiving crashing without ALiVE running? Just ran a mission this weekend with no issues.

  17. My community runs ALiVE missions every other day and we have no issues, although we do not use the persistent functionality.

  18. From your screenshots it looks like about 200kB/sec for the one client? This is pretty standard for Arma and ALiVE. IIRC heavy MSO missions in Arma 2 we were setting aside 512kB/sec per player (there was a lot more traffic with MSO.. I think due to spawns on clients).

    Is your mission set with CQB units to spawn on client machines (setting in CQB module)? What mods are you running?

  19. @SpyderBlack723 Are you receiving crashing without ALiVE running? Just ran a mission this weekend with no issues.

    no crashes whatsoever, server continues to work and there is no disconnects, however everything becomes static except you.

    @SavageCDN From your screenshots it looks like about 200kB/sec for the one client? This is pretty standard for Arma and ALiVE. IIRC heavy MSO missions in Arma 2 we were setting aside 512kB/sec per player (there was a lot more traffic with MSO.. I think due to spawns on clients).

    Is your mission set with CQB units to spawn on client machines (setting in CQB module)? What mods are you running?

    no, the usual amount of data flow is MUCH lesser than you see here that's when server runs normally, it's an actual spike shown here and this is the exact instance when server freezes.

  20. If not already, make sure everyone is running the exact same mod pack so that there are no oddities.

  21. Edited 8 years ago by n2-

    we do run exact same pws preset with signature check 2, so there is no issue there

    we will try to disable persistance and check if it isolates the problem

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