Or anyone for that matter. I have a question in extension to the conversation above about ALiVE's initialization in relation to OPCOM BCR unit types based on initial unit spawns.
I'm trying something new. I have an OPCOM set to use three different factions. The reason being, the two I initially wanted to use don't have any Armored units so I decided to throw some into the mix.
OPCOM has a mil obj module set to spawn infantry only and civ obj module set to spawn infantry and motorized units only. So to spawn the armored units, I placed a few cust obj modules, mainly because I only want these tanks to spawn in very specific areas.
During the BCR process, will OPCOM replace these Armored units with more Armored units even though the mil/civ obj modules themselves don't allow it? I'm assuming OPCOM values cust obj's equally to civ/mil objs but before I commit to this approach, I guess I'd feel fuzzier and warmer if I could get a definite yes.
My other idea was to make this faction with the Armored units have its own OPCOM but I figure there's no sense in adding more stuff if I can accomplish more with less.