So I've been messing around with VCOM AI and talking to the developer, Genesis, on steam. Once I disabled the vcom on combat support, it's pretty outstanding and works very well in tandem with the overall ALiVE AI OPCOM commander.
With VCOM....if the army has properly configured artillery units...and they have forces with radios who see the enemy...they will fire on that enemy after the other friendly forces radio in where the enemy location. It's truly the shining point for VCOM over other AI mods IMO.
That being said... since ALiVE virtualizes units once they are out of range...a large majority of the artillery units don't actually "exist" in an ALiVE campaign since they are only in the game at that time as profiles. Many artillery pieces would, in real life, be able to engage enemies literally miles away given the proper coordinates.
I say all of that to ask this....is there any way, via scripting, etc. that a virtualized artillery unit profile could take on the attributes of a "spawned in" artillery unit and be able to fire on targets from far away....perhaps even by "temporarily" spawning them in to fire..then "re-virtualizing them"?
Just thinking out loud as I waste away at work when I should be on Christmas vacation right now.