Stuck on loading screen (Nam) despite re-indexing

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  2. 6 years ago

    I doubt it. You can usually safely leave it at 0. I think the option was added as a safeguard.

    FYI for future reference, the easiest way to get the measurements is to count the map grids (10 across the map = 10,000 meters).

  3. Alright, cool.

    Lemme know if you see anything fishy with the Index, really odd what's going on..

  4. Alright so two things,

    First : re-index'd the map again. First thing I notice that I forgot to say in the OP - due to the large amount of objects (386), the civilian buildings array gets cut off - leaving half of the civilian huts on the map unsettled as they're not apart of the static object list.

    Second : Now that the map is re-index'd, I got it to run! However, now the issue is that (on top of the first issue), the game will only load up the first "time", and if I want to run the mission again, I'll have to reset ArmA as i'll get hung back up on the loading screen.

    Updated index + RPT : https://ufile.io/i0ek8

  5. There seems to be a little bug in the sys_data module in SP. Does it run properly when you remove the data module?

  6. It loads the first time, but the second time running through still hangs with the Virtual AI message repeating.

    Here's the updated RPT : https://ufile.io/pfywg

  7. Highlighting relevant RPT stuff:

    11:54:56 Error in expression <[11664.8,16370.5],"c_297"],[[15556.6,17
    [_clustersMil,"air",[[[1621.08,8771.68],>
    11:54:56   Error position: <[_clustersMil,"air",[[[1621.08,8771.68],>
    11:54:56   Error Missing ]
    11:54:56 File C:\Users\Burdy323\Documents\Arma 3\missions\Nam_Nam_TourV1.Nam2\x\alive\addons\fnc_analysis\data\data.nam2.sqf, line 5
    11:54:56 Error in expression <[11664.8,16370.5],"c_297"],[[15556.6,17
    [_clustersMil,"air",[[[1621.08,8771.68],>
    11:54:56   Error position: <[_clustersMil,"air",[[[1621.08,8771.68],>
    11:54:56   Error Missing ]
    11:54:56 File C:\Users\Burdy323\Documents\Arma 3\missions\Nam_Nam_TourV1.Nam2\x\alive\addons\fnc_analysis\data\data.nam2.sqf, line 5

    lots of PhysX and mod errors (UNSUNG)

    12:05:43 ALIVE ProfileSystem - Startup
    12:05:43 ALiVE MAP BOUNDS: 0
    12:05:43 Error in expression <le preprocessFileLineNumbers _file;
    };
    
    {
    _sector = _x;
    _sectorID = [_sector, "i>
    12:05:43   Error position: <{
    _sector = _x;
    _sectorID = [_sector, "i>
    12:05:43   Error Generic error in expression
    12:05:43 File \x\alive\addons\fnc_analysis\fnc_gridImportStaticMapAnalysis.sqf [ALiVE_fnc_gridImportStaticMapAnalysis], line 1789

    Followed by lots of:

    12:05:55 ALiVE OPCOM Waiting for Virtual AI System...
    12:05:55 ALiVE OPCOM Waiting for Virtual AI System...
    12:05:55 ALiVE OPCOM Waiting for Virtual AI System...
  8. Edited 6 years ago by marceldev89

    Alright, seems clear that the generated index (\x\alive\addons\fnc_analysis\data\data.nam2.sqf) has still some broken arrays. The error in \x\alive\addons\fnc_analysis\fnc_gridImportStaticMapAnalysis.sqf caused by that.

  9. Alright, think I tidied up the file https://ufile.io/2t9kc - lemme know if that looks correct, seems that settlement & consolidated got cut off

  10. There are still a couple of lines cut off in there. Fixed them for you. :) https://www.dropbox.com/s/puypdwptnyp9cew/data.nam2.sqf?dl=1

  11. Yay so looks like Nam will be indexed soon. :)

    Thanks guys.

  12. Hey -

    So just tried it out. Currently, after about 6 minutes of loading and nothing happening, checked my RPT and it looks like this https://ufile.io/0vb05 - many performance warnings flashing. Also, got an error for the updated Nam data file on line 7 - though I don't see where that error is.

  13. Edited 6 years ago by marceldev89

    Oh, that's a fail on my end. The data.nam2.sqf file doesn't look right at all. It should have way more data. Please try to do a re-index (with just CBA, ALiVE and Nam loaded) and if it fails post the log file from the indexing folder and the x folder here.

  14. Edited 6 years ago by Burdy323

    Alright,

    So currently struggling to finish this re index - I've had the indexer running for close to 3 hours and my RPT is littered with perf. warnings and the consolidation of upwards of 1500 targets. Did finish the military clusters, but gave up after that as the civilian clusters was taking 2 and a half hours.

  15. Finally after 6 hours, it is complete... However, the data.nam2 file is still all sorts of fucked, and the game is back to crashing on the second attempt @ launching the mission.

    Here is the index : https://ufile.io/zzb2q - Someone else may want to try and index the map as I have the object list included in the index - for me it just doesn't seem to be working.

  16. I'll take a crack at it later. Thanks for doing the hard part. :)

    Finger's crossed I can finish up the easy part :)

  17. Haha my fingers crossed for you as well

  18. Friznit

    4 Jun 2017 Administrator

    The issue here is that the map config incorrectly sets the map bounds as 2048 (you can see this in config viewer) when in fact it's a 20x20 map, so the sector analysis is all our of whack. You have to set the map size manually in the indexing module (simplest approach is to count the squares along a side of the map and round up to the nearest thousand - 21000 in this case).

    I've reindexed with your object categories and all looks good. You did the hard bit, thanks!

  19. Awesome!

    Yeah, I originally set the bounds manually but after that attempt went south as well, just stuck with 0. But that makes sense. Mind uploading the /x/ folder? Planning on using it for a little mission i'm working on with some buddies.

  20. Friznit

    4 Jun 2017 Administrator

    http://www.mediafire.com/file/sh9gjxjohiw6zyh/nam2.zip

  21. Edited 6 years ago by HeroesandvillainsOS

    @Friznit thanks for finish up the index. As you know it didn't go well for me when I tried. Lol. Indexing has been a nightmare for me lately. Can't seem to get it to work anymore. :(

    Anyway, glad this one is done. Seems like a neat map! Thanks guys!

 

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