I'm sort of embarrassed to not know the answer to this after playing nothing but ALiVE for so long, but if I could get some clarification on the CQB module, that would be excellent.
1. If I want both sides to have equal CQB numbers, with the caveat that only the dominant faction in an area will spawn CQB units, how do I do this? Do I just lay down one unsynced CQB module, with it set to dominant?
2. I'm assuming if my units are just BLU_F and OPF_F, and the above is true (using one unsynced module), I can leave the factions override blank? If so, what do I do if I'm using modded units? Do I just place one CQB module and write, for example: mas_usa_rang,CUP_O_TK_MILITIA in the faction override or does it fall back to the OPCOM factions by default (so leave it blank even with modded factions)?
3. What does syncing the CQB module to OPCOM do? Does syncing it to OPCOM have any special function when that OPCOM is an Assymetric commander, for example? Should it ever be synced to OPCOM or should it only ever get synced to the civ/mil obj modules and never synced to anything else?