I've read the wiki entries for CQB, but I still don't understand how (or if) it works with the other modules.
How does it sync with Civ Obj placements in a town? I've had trouble with the Civ Obj module in towns, in that it doesnt seem to recognise the town as an objective (just elements that may or may not be present there). So I instead populate the town with CQB to ensure enemy presence there.
If the CQB module is synced to the AI Commander, will it recognise the loss of CQB soldiers and send reinforcements to the town?
What I really want to know is can ALiVe generate a town defense situation? If we've just KO'd all the CQB forces, can we expect tanks to start rolling in?