So I'm having the strangest problem, or maybe I'm missing something? In a mission I'm working on I've been trying to figure out why BLUFOR refuses to spawn. OPFOR has been working fine but BLUFOR will never spawn any civ/mil objective units. So testing this, something strange happened.
I noticed if I debugged the civ objective module, units would spawn normally. Blue markers all over the map. If I turn off the debug to the civ objective module, no units would spawn at all. In both cases the virtual AI module is debugged but with the the civ module debug turned off, no operations show up in the Operations menu in the Commander Tablet and no blue marks are on the map at all.
Debug the civ module = units appear
No debug on civ module = no units appear.
I can repeat this over and over and the results are always the same. If I'm not understanding how this is all supposed to work, I'd appreciate some clarity on that.
Here is the mission file in question. Virtual AI is already debugged, civ module is not so you can see how no units for BLUFOR spawn. Sorry it requires a lot of mods but it is not only this mission which is giving me problems so I'm sort of desperate. And note, even though 3CB is the unit in question, this also happens when I replace them with BLU_F, and also when I remove all mission files other than the mission.sqm (so I know none of the scripts are causing it). Is this normal?
https://www.dropbox.com/s/k7wwe6t45357188/Test.Kunduz.pbo?dl=0
CBA
ALiVE
Spyder Addons
ARP2 Objects
OPX Pack Fixed
JBAD Buildings
CAF Aggressors
CAF Aggressors Audio Patch
3CB BAF Weapons
3CB BAF Vehicles
3CB BAF Equipment
3CB BAF Units
Burnes Foxhound
CUP Terrains Pack
Kunduz Afghanistan