@highhead I have a couple of questions about this from a different perspective. In a mission I am working on and close to finishing I have a group of players playing as the insurgents with another group playing as a US SOCOM Unconventional Warfare task force to assist those same insurgents against an AI occupying force.
Would it be best to setup the AI faction as the occupation or invasion in this mission?
As it stands now I have them set to where the civilians are low hostility against the Independents (Player insurgents) and Blufor (SOCOM task force) but high against AI. Is there a way to set the AI faction to a point where they would be able to lower the hostility level of the civilians against them and through player mistakes (ie...killing civilians, collateral damage, etc...) have the Civilians increasingly hate the Independents?