I'm back into the editor making and updating some existing missions (which I didn't make) for a large online group. I keep running into issues where the OPFOR AI spawn where I don't want them.
Firstly I'm experiencing AI spawn at mission start inside the Blacklist area.
My understanding was that by setting a blacklist area via a marker and using that marker name in the appropriate places in the Military Placement modules that two things would not occur:
- The AI would NOT be spawned in that area at the mission start
- The OpCom would NOT regard anything in that area as an objective. This would not stop troops transiting the area on the way somewhere else.
Secondly, I'm experiencing Objectives being created and AI spawning in outside the TAOR area. Specifically on Malden 2035, I've set up two TAOR's on the main island. After the second was created, I started seeing both the island to the North West and the one to the east populated with both debug markers and profile markers.
I know that there's no way of stopping the OpCom from sending troops to specific places once the mission is running (which is a shame but known issue), but what I'm seeing is occurring immediately the mission starts and ALIVE kicks in starting spawning.