@SavageCDN Seeing as you have the Nimitz and F18 mods why not do a mission where you have a human CAS and a group or two of human spotters, etc? Full map war raging and the players have to find targets and call in support to eliminate them.
Or all players are in a 'support' role, aiding the AI in taking objectives, etc.
Yes this could work very well in coop, in SP i think this could be a little eh...well.. I dont think ai could take of/land from/on Nimitz, so that would be a problem. And playing as a cas role would be a little imersion breaker, unless we get a option to define roles in a module so that players get tasks based what role they are playing as. f.x auto task for destroy vehicles, bombing an area, take out infantry as a cas role in this case. Il think of something.
@noonanamous I tend to run quite similar missions, small covert units setting up OPs and acting as recon to find and mark targets for drone or direct action attacks, however I don't really have the time to get into the scripting side of things too much so the missions tend to lack in the way of ambience and immersion, ends up being a little bit too much in the way of patrolling through kilometres of empty terrain. A solid mission of that type that runs well for that number of players and those mods but with more ambience and immersion would be pretty awesome. Even if anyone else has recommendations for similar missions already out there that aren't super mod intensive as many of them seem to be.
I have never played alive this way, but a very good idea. You don't need to be good at scripting with alive. All the cool stuff and functions is already in the mod! You just need to experment with the modules to get the desired outcome. I will be adding ambience on the right places, but not too much. Its impacting performance alot.
@HeroesandvillainsOS Cool thread!
I'm sort of a sucker for playing long lasting missions that replicate the modern war on terror (talking to civilians gathering Intel, winning the hearts and minds of the people, missions start out as a slow burn mainly with patrolling, etc).
That said, some of the ideas in thread are already very cool! Just please, no Altis or Stratis! :)
I'll look forward to playing whatever you come up with and thanks for doing this.
Why not Altis and Stratis? Alive works best on those:-) (not performance wise tough) Asymetrical is fun...But i already have one in the works, its almost done, but due to issues with leigths opfor pack, its not working very well atm. If you want to try it, feel free to do so. Ill post it here later tonight...