Difference between revisions of "Civilian Placement"
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− | Ambient Civilian Placement reads the map and creates a list of civilian locations. | + | Ambient Civilian Placement reads the map and creates a list of civilian locations and is used to define optional parameters for the civilian population. The separate Civilian Population System module handles spawning of Ambient Civilian units and the generic starting hostility to each faction. |
− | ''Usage'': Place the Civilian Population System module in the editor and any number of Ambient Civilian Placement modules. ACP can be restricted with TAOR and Blacklist markers in the same way as Military Placement. | + | ''Usage'': Place the Civilian Population System module in the editor and any number of Ambient Civilian Placement modules. ACP can be restricted with TAOR and Blacklist markers in the same way as Military Placement. ACP does not need to be synced to anything. |
− | + | Note that killing civilians will eventually turn them against you and you may find some unpleasant surprises coming your way. |
Revision as of 15:59, 21 March 2014
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Ambient Civilian Placement reads the map and creates a list of civilian locations and is used to define optional parameters for the civilian population. The separate Civilian Population System module handles spawning of Ambient Civilian units and the generic starting hostility to each faction.
Usage: Place the Civilian Population System module in the editor and any number of Ambient Civilian Placement modules. ACP can be restricted with TAOR and Blacklist markers in the same way as Military Placement. ACP does not need to be synced to anything.
Note that killing civilians will eventually turn them against you and you may find some unpleasant surprises coming your way.