Difference between revisions of "Civilian Placement"

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Note that killing civilians will eventually turn them against you and you may find some unpleasant surprises coming your way.
 
Note that killing civilians will eventually turn them against you and you may find some unpleasant surprises coming your way.
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''Editor Tips''
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Note that less filtering you use, the longer CP will take to find locations.  Very large maps such as Altis that have 500+ settlement can take up to 20 mins to initialise. 
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If you want very highly populated areas, keep the TAORs small and turn filtering off.
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For full map civilian ambiance, filter to ''Ignore Small+Medium'' locations and put all other settings to Low.  Use a combination of techniques to get your desired effect.

Revision as of 03:54, 5 April 2014

Part of:
Icon sys AISkill.png ALiVE Civilian
Requirements: Synced
Icon sys AISkill.png Civilian Population
Onebit no.png

Ambient Civilian Placement reads the map and creates a list of civilian locations and is used to define optional parameters for the civilian population. The separate Civilian Population System module handles spawning of Ambient Civilian units and the generic starting hostility to each faction.

Usage: Place the Civilian Population System module in the editor and any number of Ambient Civilian Placement modules. ACP can be restricted with TAOR and Blacklist markers in the same way as Military Placement. ACP does not need to be synced to anything.

Note that killing civilians will eventually turn them against you and you may find some unpleasant surprises coming your way.

Editor Tips

Note that less filtering you use, the longer CP will take to find locations. Very large maps such as Altis that have 500+ settlement can take up to 20 mins to initialise.

If you want very highly populated areas, keep the TAORs small and turn filtering off.

For full map civilian ambiance, filter to Ignore Small+Medium locations and put all other settings to Low. Use a combination of techniques to get your desired effect.