Difference between revisions of "Military Logistics"

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{{note}}Module is still work in progress
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{{note}}Module is part of 0.7 Release
  
  
Responsible for maintaining the operational effectiveness of all units in the Theatre of Operations and delivering resupplies and Battle Casualty Replacements to the front line.  Logistics Supplies and BCRs will initially be convoyed to the Operational Command (OPCOM) HQ before moving to join the front line units.  Units closest to HQ will be prioritised for reinforcementsThe availability of reinforcements can optionally be finite.
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The Battlefield Logistics System is responsible for maintaining operational effectiveness of all units in the Theatre of Operations, delivering resupplies and Battle Casualty Replacements to the front line.  BCRs require a suitable objective held by friendly forces where they will muster before moving to join front line units.  OPCOM requests BCRs when Combat Effectiveness falls below acceptable levels.  The Logistics Commander (LOGCOM) assesses the tactical situation and determines the best location to bring in BCRs and then dispatches a convoy with the required troops and vehicles.  Replacements may come in by Air or Land depending on the location and availability of landing sites and the type of replacements requested.  Large airfields have a higher capacity to deliver logistics than small patrol bases.
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''Usage'':  Place a Military Logistics module and Synch (F5) it to an OPCOM module to enable it to request reinforcements and supplies.
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'''Insertion Type'''
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''Dynamic'' - LOGCOM chooses the best insertion point from available friendly held objectives.  High Priority objectives such as airfields and military bases with heli pads are preferred.  If there are no suitable locations, LOGCOM will look for low priority military establishments or marine civilian locations (sea ports)These have a significantly lower logistics capacity than major military bases and resupply will take longer.
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''Fixed'' - Static selection of logistics insertion point.  LOGCOM will find the closest High Priority Military Objective to the location of the Logistics module on the map.  This must be held by Friendly Forces.  If the location is lost, Logistics will cease to function until the objective is recaptured.
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'''Force Pool'''
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''Dynamic'' - availability of replacement forces is dependent on the number, type and size of objectives held by friendly forces.  Capturing more objectives will increase the size of the pool.  For example, this may be used in a Counter Insurgency scenario where insurgent forces are living off the land.
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''Fixed'' - a fixed count of available reinforcement groups.  When they run out, no more replacements will come although this can be set to infinite for never ending battles.
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''Allowed Types'' - Toggle options to allow or deny logistics requests for each group types
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'''Editor Notes'''
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APIs and Test Scripts
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<syntaxhighlight lang="php">
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To test a standard logcom request:  execVM "\x\alive\addons\mil_logistics\tests\test_ML.sqf"
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To test a airdrop logcom request:  execVM "\x\alive\addons\mil_logistics\tests\test_ML_AIRDROP.sqf"
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To test a heli insert logcom request:  execVM "\x\alive\addons\mil_logistics\tests\test_ML_HELI_INSERT.sqf"
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</syntaxhighlight>
  
''Usage'': (ALiVE v0.6)
 
  
Reinforcements:  Place a Military Logistics module and Synch (F5) it to an OPCOM module to enable it to request reinforcements and supplies.
 
Convoys: Place a Military Convoys module and Synch (F5) to an OPCOM of the same faction to have convoys move between captured objectives.  If the module is not synched to anything, convoys will pick three random locations to move between.
 
  
 
'''Dev Notes'''
 
'''Dev Notes'''
  
Mil Logistics is still in the early stagesCurrently synching a Log module to OPCOM will automatically top up the unit profiles when they take casualties.
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First iteration of Mil_Logistics (aka LOGCOM)Some anomalies like parachuting tanks may be witnessed!
  
Military Convoys is currently a separate module and only provide an ambient column of vehiclesThey do not currently have any impact on the logistics.  Convoys needs at least 4 captured OPCOM locations to function.
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Military Convoys module has been removedThese are now dynamically generated by LOGCOM.

Revision as of 05:31, 26 July 2014

Part of:
Icon mil opcom.png ALiVE Military
Requirements: Synced
Icon mil opcom.png Military AI Commander
Template:Synced


Onebit note.png Note: Module is part of 0.7 Release


The Battlefield Logistics System is responsible for maintaining operational effectiveness of all units in the Theatre of Operations, delivering resupplies and Battle Casualty Replacements to the front line. BCRs require a suitable objective held by friendly forces where they will muster before moving to join front line units. OPCOM requests BCRs when Combat Effectiveness falls below acceptable levels. The Logistics Commander (LOGCOM) assesses the tactical situation and determines the best location to bring in BCRs and then dispatches a convoy with the required troops and vehicles. Replacements may come in by Air or Land depending on the location and availability of landing sites and the type of replacements requested. Large airfields have a higher capacity to deliver logistics than small patrol bases.

Usage: Place a Military Logistics module and Synch (F5) it to an OPCOM module to enable it to request reinforcements and supplies.


Insertion Type

Dynamic - LOGCOM chooses the best insertion point from available friendly held objectives. High Priority objectives such as airfields and military bases with heli pads are preferred. If there are no suitable locations, LOGCOM will look for low priority military establishments or marine civilian locations (sea ports). These have a significantly lower logistics capacity than major military bases and resupply will take longer.

Fixed - Static selection of logistics insertion point. LOGCOM will find the closest High Priority Military Objective to the location of the Logistics module on the map. This must be held by Friendly Forces. If the location is lost, Logistics will cease to function until the objective is recaptured.


Force Pool

Dynamic - availability of replacement forces is dependent on the number, type and size of objectives held by friendly forces. Capturing more objectives will increase the size of the pool. For example, this may be used in a Counter Insurgency scenario where insurgent forces are living off the land.

Fixed - a fixed count of available reinforcement groups. When they run out, no more replacements will come although this can be set to infinite for never ending battles.

Allowed Types - Toggle options to allow or deny logistics requests for each group types


Editor Notes


APIs and Test Scripts

To test a standard logcom request:  execVM "\x\alive\addons\mil_logistics\tests\test_ML.sqf"
 
To test a airdrop logcom request:  execVM "\x\alive\addons\mil_logistics\tests\test_ML_AIRDROP.sqf"
 
To test a heli insert logcom request:  execVM "\x\alive\addons\mil_logistics\tests\test_ML_HELI_INSERT.sqf"


Dev Notes

First iteration of Mil_Logistics (aka LOGCOM). Some anomalies like parachuting tanks may be witnessed!

Military Convoys module has been removed. These are now dynamically generated by LOGCOM.