Difference between revisions of "ALiVE Systems"
From ALiVE Wiki
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− | + | = Core Modules = | |
These modules are required for an ALiVE mission. | These modules are required for an ALiVE mission. | ||
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*'''Garbage Collector''' Removes dead or destroyed units and vehicles when players are not in visual range. | *'''Garbage Collector''' Removes dead or destroyed units and vehicles when players are not in visual range. | ||
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+ | = Optional Player Utils = | ||
*'''Admin Actions''' Provides admin only actions such as enabling Teleporting, Ghost Mode, Display All Units and Manual Save. | *'''Admin Actions''' Provides admin only actions such as enabling Teleporting, Ghost Mode, Display All Units and Manual Save. |
Revision as of 05:31, 27 July 2014
Core Modules
These modules are required for an ALiVE mission.
- Requires ALIVE This module must be placed in the mission editor to ensure ALiVE modules initialise properly.
- Profiles One of the most important modules in ALiVE. Click the link for further info.
- Database Establishes a link to the central database for recording stats and mission persistence. You need an account on Alivemod.com for this to work.
- Garbage Collector Removes dead or destroyed units and vehicles when players are not in visual range.
Optional Player Utils
- Admin Actions Provides admin only actions such as enabling Teleporting, Ghost Mode, Display All Units and Manual Save.
- View Settings Allows clients to set individual View Distance and Grass detail preferences.
- Crew Info Display vehicle crew info when inside a vehicle.
- Player Tags Enables clients to turn on/off player tags using the ALIVE Menu
- AI Skill Provides a feature to define AI Skill as per the BI Wiki. Note: this may conflict with other third party addons that affect AI Skill.
- Weather Provides dynamic and synchronised weather for multiplayer games