Difference between revisions of "ALiVE Systems"

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=== Core Modules ===
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= Core Modules =
  
 
These modules are required for an ALiVE mission.
 
These modules are required for an ALiVE mission.
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*'''Garbage Collector''' Removes dead or destroyed units and vehicles when players are not in visual range.
 
*'''Garbage Collector''' Removes dead or destroyed units and vehicles when players are not in visual range.
  
=== Optional Player Utils ===
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= Optional Player Utils =
  
 
*'''Admin Actions''' Provides admin only actions such as enabling Teleporting, Ghost Mode, Display All Units and Manual Save.
 
*'''Admin Actions''' Provides admin only actions such as enabling Teleporting, Ghost Mode, Display All Units and Manual Save.

Revision as of 05:31, 27 July 2014

Core Modules

These modules are required for an ALiVE mission.

  • Requires ALIVE This module must be placed in the mission editor to ensure ALiVE modules initialise properly.
  • Profiles One of the most important modules in ALiVE. Click the link for further info.
  • Database Establishes a link to the central database for recording stats and mission persistence. You need an account on Alivemod.com for this to work.
  • Garbage Collector Removes dead or destroyed units and vehicles when players are not in visual range.


Optional Player Utils

  • Admin Actions Provides admin only actions such as enabling Teleporting, Ghost Mode, Display All Units and Manual Save.
  • View Settings Allows clients to set individual View Distance and Grass detail preferences.
  • Crew Info Display vehicle crew info when inside a vehicle.
  • Player Tags Enables clients to turn on/off player tags using the ALIVE Menu
  • AI Skill Provides a feature to define AI Skill as per the BI Wiki. Note: this may conflict with other third party addons that affect AI Skill.
  • Weather Provides dynamic and synchronised weather for multiplayer games