Difference between revisions of "ALiVE Systems"

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These modules are required for an ALiVE mission.
 
These modules are required for an ALiVE mission.
  
*'''[[ALiVE Main|ALIVE (Required)]]''' This module must be placed in the mission editor to ensure ALiVE initialises properly.  Also includes the Garbage Collector and Single Player Save options.
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*'''[[ALiVE Main|ALIVE (Required)]]''' This module must be placed in the mission editor to ensure ALiVE initialises properly.  Also includes the Map Marker system, Garbage Collector and Single Player Save options.
  
 
*'''[[ALiVE Profiles System|Virtual AI System]]''' One of the most important modules in ALiVE.  Click the link for further info.
 
*'''[[ALiVE Profiles System|Virtual AI System]]''' One of the most important modules in ALiVE.  Click the link for further info.

Revision as of 17:14, 25 October 2014

Onebit note.png Note: Several modules have been consolidated into Player Options for 0.9 release. See ALiVE Player for further info.

Core Modules

These modules are required for an ALiVE mission.

  • ALIVE (Required) This module must be placed in the mission editor to ensure ALiVE initialises properly. Also includes the Map Marker system, Garbage Collector and Single Player Save options.
  • Virtual AI System One of the most important modules in ALiVE. Click the link for further info.

Optional Modules

These modules can be used at the mission editor's discretion

  • ALIVE Player Options Allows you to configure player persistence on reconnect or restart, view distance settings, player tags, crew info indicator and more
  • ALiVE Database Provides persistence for MP games running on a dedicated server.
  • ALiVE Tour Place this module and the tour system will explain and show you the ALiVE modules and technology in action!
  • Ambient Dynamic Weather Provides dynamic and synchronised weather for multiplayer games.