Difference between revisions of "ALiVE Systems"

From ALiVE Wiki
Jump to: navigation, search
Line 14: Line 14:
  
 
These modules can be used at the mission editor's discretion
 
These modules can be used at the mission editor's discretion
 
*'''[[ALiVE_Player|ALIVE Player Options]]''' Allows you to configure player persistence on reconnect or restart, view distance settings, player tags, crew info indicator and more
 
 
  
 
*'''[[Database|ALiVE Database]]''' Provides persistence for MP games running on a dedicated server.
 
*'''[[Database|ALiVE Database]]''' Provides persistence for MP games running on a dedicated server.

Revision as of 06:38, 28 November 2014

Onebit note.png Note: Several modules have been consolidated into Player Options for 0.9 release. See ALiVE Player for further info.

Core Modules

These modules are required for an ALiVE mission.

  • ALIVE (Required) This module must be placed in the mission editor to ensure ALiVE initialises properly. Also includes the Map Marker system, Garbage Collector and Single Player Save options.


  • Virtual AI System One of the most important modules in ALiVE. Click the link for further info.


Optional Modules

These modules can be used at the mission editor's discretion

  • ALiVE Database Provides persistence for MP games running on a dedicated server.


  • ALiVE Tour Place this module and the tour system will explain and show you the ALiVE modules and technology in action! (single player only, place on an existing mission)