Difference between revisions of "ALiVE Civilian"

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*'''Civilian Population''' module must be placed on the map to create civilian profiles (do not sync to anything).  It works in a similar way to the Virtual AI System and includes options for spawn radius and hostility to each faction.
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*'''Civilian Population''' module must be placed on the map to create civilian profiles (do not sync to anything).  It works in a similar way to the Virtual AI System and includes options for spawn radius and hostility to each faction.  Civilian Roles are for use with Asymmetric AI Commanders and will assign appropriate specialist roles to certain civilians such as priests and politicians (Western) or muezzins and town elders (Eastern).
  
  
 
*'''[[Civilian Placement]]''' has various options to place civilians around the map.
 
*'''[[Civilian Placement]]''' has various options to place civilians around the map.

Revision as of 06:18, 31 March 2015

The Civilian modules create an ambient civilian population throughout the map. Civilians have their own pattern of life, going to work in the morning and returning home at night. They also have a relationship with military forces in the area which will change overtime depending on the number of civilians caught in the crossfire.


  • Civilian Population module must be placed on the map to create civilian profiles (do not sync to anything). It works in a similar way to the Virtual AI System and includes options for spawn radius and hostility to each faction. Civilian Roles are for use with Asymmetric AI Commanders and will assign appropriate specialist roles to certain civilians such as priests and politicians (Western) or muezzins and town elders (Eastern).