Difference between revisions of "Talk:Custom Blacklists"
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Please use those blacklist variables. Put the ones you need in the init field of the "ALiVE require"-modules init field (or any modules init field, i prefer this to have it in this): | Please use those blacklist variables. Put the ones you need in the init field of the "ALiVE require"-modules init field (or any modules init field, i prefer this to have it in this): | ||
Revision as of 15:42, 13 April 2015
To be updated:
Please use those blacklist variables. Put the ones you need in the init field of the "ALiVE require"-modules init field (or any modules init field, i prefer this to have it in this):
Define your custom strategic house classes for CQB (rest will be regular houses): ALiVE_MIL_CQB_CUSTOM_STRATEGICHOUSES (edited)
Exclude custom unit classes from CQB: ALiVE_MIL_CQB_CUSTOM_UNITBLACKLIST
Exclude custom unit classes from beeing spawned in CIV/MP Modules: ALiVE_PLACEMENT_CUSTOM_UNITBLACKLIST (edited)
Avoid some vehicle classes to beeing spawned by CIV/MP Modules: ALiVE_PLACEMENT_CUSTOM_VEHICLEBLACKLIST (edited)
Avoid certain group classes of beeing created by CIV/MIL MP modules: ALiVE_PLACEMENT_CUSTOM_GROUPBLACKLIST
Example (don't use the classes below, should only be an example): ALiVE_MIL_CQB_CUSTOM_UNITBLACKLIST = ["O_G_soldier_AA","O_G_soldier_AA_1"]; ALiVE_PLACEMENT_CUSTOM_UNITBLACKLIST = ["O_G_soldier_AA","O_G_soldier_AA_1"];