Difference between revisions of "Talk:Custom Blacklists"

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(Created page with "The info on the Wiki is a bit outdated! I am sorry for that! Please use those blacklist variables. Put the ones you need in the init field of the "ALiVE require"-modules init ...")
 
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The info on the Wiki is a bit outdated! I am sorry for that!
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To be updated:
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Please use those blacklist variables. Put the ones you need in the init field of the "ALiVE require"-modules init field (or any modules init field, i prefer this to have it in this):
 
Please use those blacklist variables. Put the ones you need in the init field of the "ALiVE require"-modules init field (or any modules init field, i prefer this to have it in this):
  

Revision as of 15:42, 13 April 2015

To be updated:

Please use those blacklist variables. Put the ones you need in the init field of the "ALiVE require"-modules init field (or any modules init field, i prefer this to have it in this):

Define your custom strategic house classes for CQB (rest will be regular houses): ALiVE_MIL_CQB_CUSTOM_STRATEGICHOUSES (edited)

Exclude custom unit classes from CQB: ALiVE_MIL_CQB_CUSTOM_UNITBLACKLIST

Exclude custom unit classes from beeing spawned in CIV/MP Modules: ALiVE_PLACEMENT_CUSTOM_UNITBLACKLIST (edited)

Avoid some vehicle classes to beeing spawned by CIV/MP Modules: ALiVE_PLACEMENT_CUSTOM_VEHICLEBLACKLIST (edited)

Avoid certain group classes of beeing created by CIV/MIL MP modules: ALiVE_PLACEMENT_CUSTOM_GROUPBLACKLIST

Example (don't use the classes below, should only be an example): ALiVE_MIL_CQB_CUSTOM_UNITBLACKLIST = ["O_G_soldier_AA","O_G_soldier_AA_1"]; ALiVE_PLACEMENT_CUSTOM_UNITBLACKLIST = ["O_G_soldier_AA","O_G_soldier_AA_1"];