Difference between revisions of "Weather"

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[[Category:ALiVE Modules]]

Revision as of 19:53, 23 December 2016

Icon nme SEP2.png ALiVE Ambience

ALiVE's dynamic weather system creates realistic climates to suit the geographical region, season and locale. Critically, the Weather module synchronises server time and weather across all connected clients in a Multiplayer game, including those who Join In Progress.

Usage: Place the Weather Module in the editor and choose from the following parameters. Do not Synch it to anything.

Enable Debug: Enables dynamic weather module debug mode.

Debug Output Delay: Delay in seconds between each rpt output (Enable Debug must be enabled).

Weather Climate: See below for an explanation of the available locales.

Weather Override : For a finer control over the weather conditions not dictated by the climate and season. Options: clear, overcast, stormy, foggy.

Cycle Variance: Amount of variance to weather between weather cycles.

Cycle Delay: Time in seconds between each weather cycle (minimum 1800 set by game engine).


Weather Climates and Seasonal Monthly Variance

Arid

A region that receives very little precipitation all year.


Continental

Climate is marked by variable weather patterns and a large seasonal temperature variance.

  1. Winter (December, January and February)
  2. Spring (March, April and May)
  3. Summer (June, July and August)
  4. Autumn (September, October and November)


Tropical

Climate zone where monsoon rainfall is associated with large storms.

  1. Monsoon (June to September)
  2. Post-monsoon period (October to December)
  3. Winter (January and February)
  4. Summer (March to May)


Mediterranean

The climate is characterized by hot, dry summers and cool, wet winters.

  1. Summer ( April through May, June, July, August and September)
  2. The rainy, and slightly cooler, winter period occurs in October, November, December, January, February and March.


Random

ALiVE will choose one of the above climates at random.