Difference between revisions of "Script Snippets"
From ALiVE Wiki
(→Spawn Group Script By Jman) |
(→Spawn Group Script By Jman) |
||
Line 75: | Line 75: | ||
_debug = if(count _this > 5) then {_this select 5} else {false}; | _debug = if(count _this > 5) then {_this select 5} else {false}; | ||
_waypointPlacementRadius = if(count _this > 6) then {_this select 6} else {0}; | _waypointPlacementRadius = if(count _this > 6) then {_this select 6} else {0}; | ||
− | _waypointType = if(count _this > 7) then {_this select 7} else {"Move"}; | + | _waypointType = if(count _this > 7) then {_this select 7} else {"Move"}; // NOTE: at the moment only MOVE is supported by the profiler |
_waypointMovement = if(count _this > 8) then {_this select 8} else {"Full"}; | _waypointMovement = if(count _this > 8) then {_this select 8} else {"Full"}; | ||
_waypointCompletionRadius = if(count _this > 9) then {_this select 9} else {0}; | _waypointCompletionRadius = if(count _this > 9) then {_this select 9} else {0}; |
Revision as of 08:42, 6 February 2014
Spawn Group Script By Jman
/* * Filename: * fnc_spawnProfileGroup.sqf * * Locality: * Runs on server * * Description: * Spawns a group faction and sends them to a waypoint. * * Params: * _spawnPosition -> Array. Position to spawn group * _spawnExactLocation -> Boolean. Set to false if you want to spawn it in an exact position. * _destinationPosition -> Array. Position of waypoint destination. * _group -> String. CfgGroups name * _faction -> String. CfgGroups faction * Optional Params: * _debug -> Boolean. Enable debug output * _waypointPlacementRadius -> Scalar. Random placement radius. http://community.bistudio.com/wiki/Mission_Editor:_Waypoints#Placement_Radius * _waypointType -> String. Type of waypoint. NOTE: at the moment only MOVE is supported by the profiler. http://community.bistudio.com/wiki/Mission_Editor:_Waypoints#Select_Type * _waypointMovement -> String. Speed of waypoint movement. http://community.bistudio.com/wiki/Mission_Editor:_Waypoints#Speed * _waypointCompletionRadius -> Scalar. Completion radius of waypoint. http://community.bistudio.com/wiki/Mission_Editor:_Waypoints#Completion_Radius * _waypointTimeoutCounters -> Array. Timeout counters. http://community.bistudio.com/wiki/Mission_Editor:_Waypoints#Timeout_Counters * _waypointFormation -> String. Formation type. http://community.bistudio.com/wiki/Mission_Editor:_Waypoints#Formation * _waypointCombatMode -> String. Combat mode. http://community.bistudio.com/wiki/Mission_Editor:_Waypoints#Combat_Mode * _waypointBehaviour -> String. Behaviour type. http://community.bistudio.com/wiki/Mission_Editor:_Waypoints#Behaviour * _waypointDescription -> String. Description. http://community.bistudio.com/wiki/Mission_Editor:_Waypoints#Description * * * Usage: * * init.sqf: * ALIVE_spawnProfileGroup = compile (preprocessFileLineNumbers "fnc_spawnProfileGroup.sqf"); * * Create a trigger or call in script: * * Syntax: * [array, boolean, array, string, string, boolean, scalar, string, string, scalar, array, string, string, string, string] call ALIVE_spawnProfileGroup; * * Example(s): * [getMarkerPos "nmeGrp01_spawn_pos", false, getMarkerPos "nmeGrp01_dest_pos", "10_men_ME", "caf_ag_me"] call ALIVE_spawnProfileGroup; * [getMarkerPos "nmeGrp01_spawn_pos", false, getMarkerPos "nmeGrp01_dest_pos", "10_men_ME", "caf_ag_me", true, 0, "Move", "Full", 0, [0,0,0], "Delta", "Open Fire, Engage At Will", "Aware", ""] call ALIVE_spawnProfileGroup; * * Credits: ALiVE functions: The ALiVE team. Web: http://www.alivemod.com * Script Created by [KH]Jman * Creation date: 06/02/2014 * Email: jman@kellys-heroes.eu * Web: http://www.kellys-heroes.eu * * * */ // ==================================================================================== if (!isServer) exitWith {}; // ==================================================================================== // SCOPE ------------------------------------------------------------------------------------- private["_spawnposition","_spawnExactLocation","_destinationPosition","_faction","_profile","_profiles","_profileWaypoint","_group","_debug", "_waypointPlacementRadius","_waypointType","_waypointMovement","_waypointCompletionRadius","_waypointTimeoutCounters","_waypointFormation", "_waypointCombatMode","_waypointBehaviour","_waypointDescription"]; // SCOPE ------------------------------------------------------------------------------------- waitUntil {!isNil "ALIVE_profileSystemInit"}; // PARMS ------------------------------------------------------------------------------------- _spawnPosition = _this select 0; _spawnExactLocation = _this select 1; _destinationPosition = _this select 2; _group = _this select 3; _faction = _this select 4; _debug = if(count _this > 5) then {_this select 5} else {false}; _waypointPlacementRadius = if(count _this > 6) then {_this select 6} else {0}; _waypointType = if(count _this > 7) then {_this select 7} else {"Move"}; // NOTE: at the moment only MOVE is supported by the profiler _waypointMovement = if(count _this > 8) then {_this select 8} else {"Full"}; _waypointCompletionRadius = if(count _this > 9) then {_this select 9} else {0}; _waypointTimeoutCounters = if(count _this > 10) then {_this select 10} else {[0,0,0]}; _waypointFormation = if(count _this > 11) then {_this select 11} else {"Delta"}; _waypointCombatMode = if(count _this > 12) then {_this select 12} else {"Open Fire, Engage At Will"}; _waypointBehaviour = if(count _this > 13) then {_this select 13} else {"Aware"}; _waypointDescription = if(count _this > 14) then {_this select 14} else {""}; // PARMS ------------------------------------------------------------------------------------- // DEBUG ------------------------------------------------------------------------------------- if(_debug) then { ["ALIVE_spawnProfileGroup-> _spawnPosition: %1, _spawnExactLocation: %2, _destinationPosition: %3, _group: %4, _faction: %5, _debug: %6, _waypointPlacementRadius: %7, _waypointType: %8, _waypointMovement: %9, _waypointCompletionRadius: %10, _waypointTimeoutCounters: %11, _waypointFormation: %12, _waypointCombatMode: %13, _waypointBehaviour: %14, _waypointDescription: %15,", _spawnPosition,_spawnExactLocation,_destinationPosition,_group,_faction,_debug,_waypointPlacementRadius, _waypointType,_waypointMovement,_waypointCompletionRadius,_waypointTimeoutCounters,_waypointFormation,_waypointCombatMode, _waypointBehaviour,_waypointDescription] call ALIVE_fnc_dump; }; // DEBUG ------------------------------------------------------------------------------------- // MAIN ------------------------------------------------------------------------------------- _profiles = [_group, _spawnposition, random(360), _spawnExactLocation, _faction] call ALIVE_fnc_createProfilesFromGroupConfig; _profile = _profiles select 0; _profileWaypoint = [_destinationPosition, _waypointPlacementRadius, _waypointType, _waypointMovement, _waypointCompletionRadius, _waypointTimeoutCounters,_waypointFormation, _waypointCombatMode, _waypointBehaviour, _waypointDescription] call ALIVE_fnc_createProfileWaypoint; [_profile, "addWaypoint", _profileWaypoint] call ALIVE_fnc_profileEntity; // MAIN ------------------------------------------------------------------------------------- // ====================================================================================