Difference between revisions of "ALiVE Systems"
From ALiVE Wiki
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*'''[[ALiVE_Player|ALIVE Player Options]]''' Allows you to configure player persistence on reconnect or restart, view distance settings, player tags, crew info indicator and more | *'''[[ALiVE_Player|ALIVE Player Options]]''' Allows you to configure player persistence on reconnect or restart, view distance settings, player tags, crew info indicator and more | ||
*'''[[Database|ALiVE Database]]''' Provides persistence for MP games running on a dedicated server. | *'''[[Database|ALiVE Database]]''' Provides persistence for MP games running on a dedicated server. | ||
− | *'''ALiVE Tour''' Place this module and the tour system will explain and show you the ALiVE modules and technology in action! | + | *'''ALiVE Tour''' Place this module and the tour system will explain and show you the ALiVE modules and technology in action! (single player only, place on an existing mission) |
Revision as of 19:35, 25 October 2014
- Note: Several modules have been consolidated into Player Options for 0.9 release. See ALiVE Player for further info.
Core Modules
These modules are required for an ALiVE mission.
- ALIVE (Required) This module must be placed in the mission editor to ensure ALiVE initialises properly. Also includes the Map Marker system, Garbage Collector and Single Player Save options.
- Virtual AI System One of the most important modules in ALiVE. Click the link for further info.
Optional Modules
These modules can be used at the mission editor's discretion
- ALIVE Player Options Allows you to configure player persistence on reconnect or restart, view distance settings, player tags, crew info indicator and more
- ALiVE Database Provides persistence for MP games running on a dedicated server.
- ALiVE Tour Place this module and the tour system will explain and show you the ALiVE modules and technology in action! (single player only, place on an existing mission)