Difference between revisions of "Weather"
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ALiVE will choose one of the above climates at random. | ALiVE will choose one of the above climates at random. | ||
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Revision as of 06:40, 28 November 2014
ALiVE Ambience |
ALiVE's dynamic weather system creates realistic climates to suit the geographical region, season and locale. Critically, the Weather module synchronises server time and weather across all connected clients in a Multiplayer game, including those who Join In Progress.
Usage: Place the Weather Module in the editor and choose from the following parameters. Do not Synch it to anything.
Enable Debug: Enables dynamic weather module debug mode.
Debug Output Delay: Delay in seconds between each rpt output (Enable Debug must be enabled).
Weather Climate: See below for an explanation of the available locales.
Weather Override : For a finer control over the weather conditions not dictated by the climate and season. Options: clear, overcast, stormy, foggy.
Cycle Variance: Amount of variance to weather between weather cycles.
Cycle Delay: Time in seconds between each weather cycle (minimum 1800 set by game engine).
Weather Climates and Seasonal Monthly Variance
Arid
A region that receives very little precipitation all year.
Continental
Climate is marked by variable weather patterns and a large seasonal temperature variance.
- Winter (December, January and February)
- Spring (March, April and May)
- Summer (June, July and August)
- Autumn (September, October and November)
Tropical
Climate zone where monsoon rainfall is associated with large storms.
- Monsoon (June to September)
- Post-monsoon period (October to December)
- Winter (January and February)
- Summer (March to May)
Mediterranean
The climate is characterized by hot, dry summers and cool, wet winters.
- Summer ( April through May, June, July, August and September)
- The rainy, and slightly cooler, winter period occurs in October, November, December, January, February and March.
Random
ALiVE will choose one of the above climates at random.