Difference between revisions of "Insurgency"
From ALiVE Wiki
Line 12: | Line 12: | ||
|} | |} | ||
− | {{note}} | + | {{note}} There are a number of modules being added or enhanced to add insurgency to ALiVE... |
− | == | + | ==Roadblocks== |
− | + | ||
− | + | TBC | |
− | + | ==IED Module=== | |
− | |||
− | + | The Improvised Explosive Device module places random IEDs around the map. It is the first iteration and will eventually be dependent on the location and capabilities of the insurgency. IED's come in a variety of sizes and types, from small roadside victim operated devices to large vehicle borne IEDs. There may also be some fake or dud IEDs. | |
− | + | ''Usage'': place the IED MOdule in the editor and select the options as desired. IED's can be restricted to a [[TAOR]] or Blacklisted areas. | |
− | |||
− | + | *''Locating and Disarming'': IEDs can be identified with a mine detector and disarmed by an explosive specialist. It is possible to destroy them with explosives or direct fire from a .50 cal weapon. | |
− | |||
Revision as of 07:20, 30 November 2014
Part of: | |||
---|---|---|---|
| |||
Requirements: | Synced | ||
|
Roadblocks
TBC
IED Module=
The Improvised Explosive Device module places random IEDs around the map. It is the first iteration and will eventually be dependent on the location and capabilities of the insurgency. IED's come in a variety of sizes and types, from small roadside victim operated devices to large vehicle borne IEDs. There may also be some fake or dud IEDs.
Usage: place the IED MOdule in the editor and select the options as desired. IED's can be restricted to a TAOR or Blacklisted areas.
- Locating and Disarming: IEDs can be identified with a mine detector and disarmed by an explosive specialist. It is possible to destroy them with explosives or direct fire from a .50 cal weapon.