Difference between revisions of "Weather"

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Revision as of 13:09, 28 March 2014

Icon sys profile.png ALiVE Systems

ALiVE's dynamic weather system creates realistic climates to suit the geographical region, season and locale. Critically, the Weather module synchronises server time and weather across all connected clients in a Multiplayer game, including those who Join In Progress.

Usage: Place the Weather Module in the editor and choose from the following parameters. Do not Synch it to anything.

Enable Debug: Enables dynamic weather module debug mode. Debug Output Delay: Delay in seconds between each rpt output (Enable Debug must be enabled). Weather Climate: See below for an explanation of the available locales. Cycle Variance: Amount of variance to weather between weather cycles. Cycle Delay: Time in seconds between each weather cycle (minimum 1800 set by game engine). Real Weather Locale: See below.


Weather Climates and Seasonal Month Variance

Arid A region that receives very little precipitation all year.

Continental Climate is marked by variable weather patterns and a large seasonal temperature variance.

  1. Winter (December, January and February)
  2. Spring (March, April and May)
  3. Summer (June, July and August)
  4. Autumn (September, October and November)

Tropical Climate zone where monsoon rainfall is associated with large storms.

  1. Monsoon (June to September)
  2. Post-monsoon period (October to December)
  3. Winter (January and February)
  4. Summer (March to May)

Mediterranean The climate is characterized by hot, dry summers and cool, wet winters.

  1. Summer ( April through May, June, July, August and September)
  2. The rainy, and slightly cooler, winter period occurs in October, November, December, January, February and March.

Random ALiVE will choose one of the above climates at random.