Difference between revisions of "Unit Mod Config Standardisation"
(Created page with "To assist unit modders to enable your units to be easily used by ALiVE - and other modders in the future. We get a lot of requests for getting x unit mod to work with ALiVE's ...") |
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Revision as of 01:15, 24 January 2014
To assist unit modders to enable your units to be easily used by ALiVE - and other modders in the future. We get a lot of requests for getting x unit mod to work with ALiVE's placement and AI command setup. To make this easy for us (and others) can I ask that you implement the following config settings. If we could get these done as a community standard it would interoperability between mods much easier.
Obviously making configs is a bit of a dark art, but if in doubt people should follow what BIS have in theirs.. so lets look at a config that works - BLU_F..
CfgFactionClasses
- BLU_F
- displayName = "NATO";
- flag = "\a3\Data_f\Flags\flag_nato_co.paa";
- icon = "\a3\Data_f\cfgFactionClasses_BLU_ca.paa";
- priority = 1;
- side = 1; // Important that this side number matches the side in the CfgGroups
- displayName = "NATO";
Now lets look at the group definitions for BLU_F faction in CfgGroups
CfgGroups
- West // Note side number 1 == West
- BLU_F // Note faction name matches the name in CfgFactionClasses
- Armored // Note all these group categories are using standard naming convention
- Infantry
- BUS_InfSquad
- faction = "BLU_F";
- name = "Rifle Squad";
- side = 1; // Note this is important
- faction = "BLU_F";
- BUS_InfSquad
- Mechanized
- Motorized
- SpecOps
- Support
- Armored // Note all these group categories are using standard naming convention
- BLU_F // Note faction name matches the name in CfgFactionClasses
Please don't make custom CfgGroups categories, try to fit your units in one of Armored,Infantry,Mechanised,Motorized,SpecOps,Support if at all possible.