Use Cases

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Revision as of 13:13, 11 August 2016 by Friznit (Talk | contribs)

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Copy an entire faction, including all units and groups, to use as a template for my new faction.

  1. First, open the Group Editor, select the faction to be copied and Import Units from Config.
  2. Next, open the Faction Editor, select the faction to be copied and edit details.
  3. Change the name/classname/side/flag and save.
  4. Now edit your new faction as desired.
Onebit note.png Note: You will lose access to original faction for the duration of the session. Restart the mission to gain access to the original faction again.

Create a new loadout for a unit that spawns in my mission (e.g. ALiVE CQB Spawns).

  1. Open the Unit Editor and select the desired faction (e.g. CSAT - OPF_F).
  2. If this is an existing addon, you may need to Import Units from Config.
  3. Edit the loadout of units as desired.
  4. Select the edited units and click Generate Config.
  5. Paste the output into the addon autogen tool and pack as an addon pbo.
Onebit bad.png Note: unit level overrides are not recommended. It is safer to make a copy of the whole faction and change the loadouts in the new custom faction.

Create a new group configuration for a group spawned into my mission (e.g. by ALiVE Mil_Placement).

  1. Open the Group Editor and select the desired faction (e.g. CSAT - OPF_F).
  2. Create a new group and give it a name, category type and clasname.
  3. Drag and drop units from the list on the left into the central group box.
  4. Select the new group on the right and click Generate Config.
  5. Paste the results into description.ext in your mission folder.

Remove all the Anti Air units from all CSAT groups and units in my mission.

  1. Open the Group Editor and select CSAT - OPF_F faction.
  2. Go through each group and remove any AA units and vehicles.
  3. Select all groups on the right and click Generate Config.
  4. Paste the results into description.ext in your mission folder.

Create a mixed group with units from CSAT, NATO and FIA just for shits and giggles.

  1. Using the unit editor, select the faction you wish to change, click new and select a unit type from a different faction.
  2. Open the group editor and pick the faction and group you want to mess with.
  3. From the list on the left, select any unit and vehicle from the list and drag them to the group box in the centre. The Side is determined by the Faction, not the Unit.
  4. Generate the config and paste the results into description.ext
  5. How very cosmopolitan.

Create a whole new faction with my own selection of unit loadouts and groups.

  1. Follow the guide above!
  2. For added fun times, try using the random loadout button in the armoury.

Replace all the units in CSAT groups with hedgehogs.

  1. Wildlife units are not supported by ALiVE ORBAT Creator.
  2. Hedgehogs are an endangered species in Britain.
  3. Please give generously to the Save the Hedgehog foundation.

Replace all helicopters in NATO Air groups with my favourite addon helicopter.

  1. Open the unit editor amd add a new vehicle with your favourite addon helicopter.
  2. Open the NATO Air groups in the Group Editor.
  3. Remove the vanilla units from the Group.
  4. Add your favourite addon helicopter from the list of units.
  5. Export the config and paste in description.ext (or pack as an addon if you wish).

I’ve just created a new faction and there are no units for me to select in the create unit menu?

  1. New factions do not have any units defined so you need to inherit from an existing addon.
  2. Select an existing addon unit (e.g. BLU_F - NATO Rifleman) and edit the details.
  3. Change the name/classname and save.
  4. You can now use this as the template for all other units in your faction.

My favorite faction is incompatible with ALiVE, can I fix this with the Orbat Creator?

  1. Yes! You can create a faction override for all or part of the faction, which includes groups compatible with ALiVE.
  2. In the Faction Editor, check the group tree to see if the ALiVE Detecteron™ has detected any incompatible groups.
  3. Open any incompatible groups in the Group Editor and change their details so they are categorised correctly.
  4. If no groups exist in a category, you can build a new group using existing units from the list on the left.
  5. When you are satisfied that the group tree in the Faction Editor is looking good, go to the Group Editor and Generate Config code. This code can either be pasted into the description.ext of your mission or packed as a pbo to run as an addon override.