Unit Editor
- Select a faction to work on using the Faction Selection drop down
- The list on the left displays units currently loaded from the selected faction and any new units created.
- Import Units from Config loads all units from the currently selected faction.
- Click New to create a new unit. New units may inherit from any other unit loaded in the game.
- Edit Loadout in the armoury view to change equipment and assign crew to vehicles (not that ArmA only supports one class of crew per vehicle).
- Generate Unit Config - exports the config to clipboard for the units currently selected in the list.
Using the Unit Editor
Adding units to a new faction: select the faction in the drop down list and then click New. As your new faction has no units configured yet, you will need to pick an existing unit belonging to a different faction to use as a template. Select any available unit from the filter list. Give your new unit a name and classname and save it, then edit the unit’s loadout using the armoury view. All other units you create can use this first one as a template from now on, so you can quickly build a selection of units inheriting from your first ‘base’ unit. The next step is to add these units to groups in the Group Editor.
Adding vehicles to a new faction: this works in the same way as adding units. Select a vehicle to use as a template, give it a new name then edit its crew and colour scheme as desired. Note ArmA only supports one classname for crew and will automatically fill all crew slots with that unit.
Overriding existing addon units: select the faction from the drop down list then click Import Units from Config. This will load all the units from that addon into the unit list. You can then edit units in the armoury view. Warning: unit level overrides are not recommended. It is safer to make a complete copy of a faction using the method described in the Faction Editor and then change unit loadouts for the new custom faction.
Generate config: this will generate the unit config code for any units currently selected in the list. Due to limitations in ArmA, unit configs must be packed into a pbo for them to be accessible in game. See the addon autogen tool for a guide on how to do this.