Difference between revisions of "ALiVE Systems"

From ALiVE Wiki
Jump to: navigation, search
Line 16: Line 16:
 
*'''[[Database|ALiVE Database]]''' Provides persistence for MP games running on a dedicated server.
 
*'''[[Database|ALiVE Database]]''' Provides persistence for MP games running on a dedicated server.
 
*'''ALiVE Tour''' Place this module and the tour system will explain and show you the ALiVE modules and technology in action!
 
*'''ALiVE Tour''' Place this module and the tour system will explain and show you the ALiVE modules and technology in action!
*'''[[Weather|Ambient Dynamic Weather]]''' Provides dynamic and synchronised weather for multiplayer games.
 

Revision as of 18:16, 25 October 2014

Onebit note.png Note: Several modules have been consolidated into Player Options for 0.9 release. See ALiVE Player for further info.

Core Modules

These modules are required for an ALiVE mission.

  • ALIVE (Required) This module must be placed in the mission editor to ensure ALiVE initialises properly. Also includes the Map Marker system, Garbage Collector and Single Player Save options.
  • Virtual AI System One of the most important modules in ALiVE. Click the link for further info.

Optional Modules

These modules can be used at the mission editor's discretion

  • ALIVE Player Options Allows you to configure player persistence on reconnect or restart, view distance settings, player tags, crew info indicator and more
  • ALiVE Database Provides persistence for MP games running on a dedicated server.
  • ALiVE Tour Place this module and the tour system will explain and show you the ALiVE modules and technology in action!