Difference between revisions of "Combat Support"

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{{note}}While TFR and ACRE radios are supported, backpacks in general (like the long-range radios classes) for now are not. Please choose your items carefully.
 
{{note}}While TFR and ACRE radios are supported, backpacks in general (like the long-range radios classes) for now are not. Please choose your items carefully.
  
Once in game, correctly equipped players can access the Combat Support console via the user interaction menu.  Alternatively, any player can also gain limited control to individual support assets such as transport helicopters by ‘talking to the pilot’ via the Action menu once mounted.  If you do not have a right windows key, see the [FAQ] for alternatives.
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Once in game, correctly equipped players can access the Combat Support console via the user interaction menu.  Alternatively, any player can also gain limited control to individual support assets such as transport helicopters by ‘talking to the pilot’ via the Action menu once mounted.  If you do not have a right windows key, see the [[FAQ]] for alternatives.
  
 
Close Air Support units on Search & Destroy (SAD) taskings will freely engage any enemy units they detect.  They will also engage any laser spot target with missiles and laser guided bombs if they have them equipped.
 
Close Air Support units on Search & Destroy (SAD) taskings will freely engage any enemy units they detect.  They will also engage any laser spot target with missiles and laser guided bombs if they have them equipped.

Revision as of 19:14, 16 February 2014

Template:Partof Support

Provides access to a number of Combat Support and Combat Service Support elements for the player, including Offensive Support from Artillery and Mortars, Close Air Support from Attack Helicopters or Fast Air, and Tactical Logistic Support from Support Helicopters or Transport Aircraft. These units are controlled exclusively by the player and will not be used by OPCOM.

Usage: Place the CS module in the editor and then Synch (F5) a number of individual CS Elements to it. Configure each CS Element using the drop down boxes. Each CS Element modules will act as the start location for CS Units in game so take care to place them in safe and suitable locations.

CS automatically detects which side the unit belongs to and will only make it available for use by units friendly to that side. You only need a single main CS module.

Fast air will require a runway to operate and the related CS Element module must be placed on or near a suitable taxiway.

Vehicles will spawn facing the same direction as the azimuth of the module.

By default, players must have a Laser Designator to submit CS requests. The item required is customisable in the main CS module.

Onebit note.png Note: While TFR and ACRE radios are supported, backpacks in general (like the long-range radios classes) for now are not. Please choose your items carefully.

Once in game, correctly equipped players can access the Combat Support console via the user interaction menu. Alternatively, any player can also gain limited control to individual support assets such as transport helicopters by ‘talking to the pilot’ via the Action menu once mounted. If you do not have a right windows key, see the FAQ for alternatives.

Close Air Support units on Search & Destroy (SAD) taskings will freely engage any enemy units they detect. They will also engage any laser spot target with missiles and laser guided bombs if they have them equipped.