Difference between revisions of "Custom Blacklists"

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Variables:
 
Variables:
  
ALiVE_MIL_CQB_CUSTOM_STRATEGICHOUSES Define your custom strategic house classes for CQB (rest will be regular houses).
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ALiVE_MIL_CQB_CUSTOM_STRATEGICHOUSES - Define your custom strategic house classes for CQB (rest will be regular houses).
  
ALiVE_MIL_CQB_CUSTOM_UNITBLACKLIST Exclude unit classes from CQB
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ALiVE_MIL_CQB_CUSTOM_UNITBLACKLIST - Exclude unit classes from CQB
  
ALiVE_PLACEMENT_CUSTOM_UNITBLACKLIST Exclude unit classes from Military Placement spawns
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ALiVE_PLACEMENT_CUSTOM_UNITBLACKLIST - Exclude unit classes from Military Placement spawns
  
ALiVE_PLACEMENT_CUSTOM_VEHICLEBLACKLIST Exclude vehicle classes from Military Placement spawns
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ALiVE_PLACEMENT_CUSTOM_VEHICLEBLACKLIST - Exclude vehicle classes from Military Placement spawns
  
ALiVE_PLACEMENT_CUSTOM_GROUPBLACKLIST Exclude group classes from Military Placement spawns
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ALiVE_PLACEMENT_CUSTOM_GROUPBLACKLIST - Exclude group classes from Military Placement spawns
  
  

Revision as of 05:07, 18 April 2015

ALiVE already has a blacklist of units, groups and buildings that have no business being in a military environment. Mission editors can choose to blacklist additional items using the variables below. The variables can be entered in any module init field, such as ALiVE (Required).

Note that to completely remove things like AA from your mission, you will need to blacklist all AA units, vehicles and any Groups that have those classes as well.

Syntax:  ALIVE_MODULE_BLACKLIST = ["classname","classname"];
 
Variables:
 
ALiVE_MIL_CQB_CUSTOM_STRATEGICHOUSES - Define your custom strategic house classes for CQB (rest will be regular houses).
 
ALiVE_MIL_CQB_CUSTOM_UNITBLACKLIST - Exclude unit classes from CQB
 
ALiVE_PLACEMENT_CUSTOM_UNITBLACKLIST - Exclude unit classes from Military Placement spawns
 
ALiVE_PLACEMENT_CUSTOM_VEHICLEBLACKLIST - Exclude vehicle classes from Military Placement spawns
 
ALiVE_PLACEMENT_CUSTOM_GROUPBLACKLIST - Exclude group classes from Military Placement spawns
 
 
Example (don't use these classenames, they're just an example)
 
ALiVE_MIL_CQB_CUSTOM_UNITBLACKLIST = ["O_G_soldier_AA","O_G_soldier_AA_1"]; ALiVE_PLACEMENT_CUSTOM_UNITBLACKLIST = ["O_G_soldier_AA","O_G_soldier_AA_1"];

It is technically possible to overwrite the entire staticdata.sqf but it doesn't appear to be working very well at the moment - see the Discussion page for more info.