Difference between revisions of "Custom Blacklists"

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Line 1: Line 1:
 
The ALiVE modules have blacklists of units, groups and buildings stored in sys_profile. The mission editor and script is able to define which units get blacklisted or blacklisted on top of the current blacklists.
 
The ALiVE modules have blacklists of units, groups and buildings stored in sys_profile. The mission editor and script is able to define which units get blacklisted or blacklisted on top of the current blacklists.
  
To add elements to an array [https://community.bistudio.com/wiki/Array#Addition use the method described in the biki].
+
You can use the following file and example to override blacklists, and vehicles used by ALiVE modules.
_array1 = [player, 7, "String"]
+
_array2 = [player, 2]
+
_array3 = _array1 + _array2
+
 
+
 
+
The arrays are the following, the functions speak for themselves.
+
*'''ALIVE_CQBunitBlackist'''
+
*'''ALIVE_unitBlackist'''
+
*'''ALIVE_vehicleBlacklist'''
+
*'''ALIVE_groupBlacklist'''
+
 
+
The elements that have to be used are the classes as defined in the configFile.
+
 
+
To add buildings for the CQB manager to consider, add elements to '''ALIVE_CQBStrategicTypes'''.
+
 
+
  
  
Line 30: Line 15:
 
["MISSION INIT - Waiting"] call ALIVE_fnc_dump;
 
["MISSION INIT - Waiting"] call ALIVE_fnc_dump;
  
waitUntil {!isNil "ALIVE_profileSystemDataLoaded"};
+
waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"};
  
 
["MISSION INIT - Continue"] call ALIVE_fnc_dump;
 
["MISSION INIT - Continue"] call ALIVE_fnc_dump;
Line 38: Line 23:
  
 
["MISSION INIT - Static data override loaded"] call ALIVE_fnc_dump;
 
["MISSION INIT - Static data override loaded"] call ALIVE_fnc_dump;
["CUSTOM BLACKLIST LOADED: %1",ALIVE_unitBlackist] call ALIVE_fnc_dump;
+
 +
 
 
 
// -------------------------------------------------------------------------------------------------------------
 
// -------------------------------------------------------------------------------------------------------------
 +
 
};
 
};
 
</syntaxhighlight>
 
</syntaxhighlight>
Line 47: Line 34:
 
<syntaxhighlight lang="php">
 
<syntaxhighlight lang="php">
 
/*
 
/*
  * Defaults
+
  * CQB houses
 
  */
 
  */
  
if (isnil "ALiVE_MIL_CQB_CUSTOM_STRATEGICHOUSES") then {ALiVE_MIL_CQB_CUSTOM_STRATEGICHOUSES = []};
+
ALiVE_MIL_CQB_STRATEGICHOUSES =  
if (isnil "ALiVE_MIL_CQB_CUSTOM_UNITBLACKLIST") then {ALiVE_MIL_CQB_CUSTOM_UNITBLACKLIST = []};
+
if (isnil "ALiVE_PLACEMENT_CUSTOM_UNITBLACKLIST") then {ALiVE_PLACEMENT_CUSTOM_UNITBLACKLIST = []};
+
if (isnil "ALiVE_PLACEMENT_CUSTOM_VEHICLEBLACKLIST") then {ALiVE_PLACEMENT_CUSTOM_VEHICLEBLACKLIST = []};
+
if (isnil "ALiVE_PLACEMENT_CUSTOM_GROUPBLACKLIST") then {ALiVE_PLACEMENT_CUSTOM_GROUPBLACKLIST = []};
+
 
+
/*
+
* CQB Defaults
+
*/
+
 
+
 
+
ALiVE_MIL_CQB_STRATEGICHOUSES = ALiVE_MIL_CQB_CUSTOM_STRATEGICHOUSES +
+
 
[
 
[
 
//A3
 
//A3
Line 109: Line 85:
 
];
 
];
  
ALiVE_MIL_CQB_UNITBLACKLIST = ALiVE_MIL_CQB_CUSTOM_UNITBLACKLIST +
+
/*
 +
* CQB unit blacklist
 +
*/
 +
 
 +
ALiVE_MIL_CQB_UNITBLACKLIST =  
 
[
 
[
 
//A3
 
//A3
Line 145: Line 125:
 
     "B_Protagonist_VR_F",
 
     "B_Protagonist_VR_F",
 
     "O_Protagonist_VR_F",
 
     "O_Protagonist_VR_F",
     "I_Protagonist_VR_F"
+
     "I_Protagonist_VR_F",
 +
   
 +
    "C_Driver_1_black_F",
 +
"C_Driver_1_blue_F",
 +
"C_Driver_1_F",
 +
"C_Driver_1_green_F",
 +
"C_Driver_1_orange_F",
 +
"C_Driver_1_random_base_F",
 +
"C_Driver_1_red_F",
 +
"C_Driver_1_white_F",
 +
"C_Driver_1_yellow_F",
 +
"C_Driver_2_F",
 +
"C_Driver_3_F",
 +
"C_Driver_4_F"
 
];
 
];
  
  
 
/*
 
/*
  * MP, CP, ML Defaults
+
  * Mil placement / Ambient civilians / Mil logistics vehicle blacklist
 
  */
 
  */
 
+
 
+
ALiVE_PLACEMENT_UNITBLACKLIST =  
ALiVE_PLACEMENT_UNITBLACKLIST = ALiVE_PLACEMENT_CUSTOM_UNITBLACKLIST +
+
 
[
 
[
 
"O_UAV_AI",
 
"O_UAV_AI",
Line 181: Line 173:
 
];
 
];
  
ALiVE_PLACEMENT_VEHICLEBLACKLIST = ALiVE_PLACEMENT_CUSTOM_VEHICLEBLACKLIST +
+
/*
 +
* Mil placement / Ambient civilians / Mil logistics vehicle blacklist
 +
*/
 +
 +
ALiVE_PLACEMENT_VEHICLEBLACKLIST =  
 
[
 
[
 
"O_UAV_02_F",
 
"O_UAV_02_F",
Line 211: Line 207:
 
];
 
];
  
ALiVE_PLACEMENT_GROUPBLACKLIST = ALiVE_PLACEMENT_CUSTOM_GROUPBLACKLIST +
+
/*
 +
* Mil placement group blacklist
 +
*/
 +
 +
ALiVE_PLACEMENT_GROUPBLACKLIST =  
 
[
 
[
 
"HAF_AttackTeam_UAV",
 
"HAF_AttackTeam_UAV",
Line 237: Line 237:
 
"OI_diverTeam_Boat",
 
"OI_diverTeam_Boat",
 
"OI_diverTeam_SDV",
 
"OI_diverTeam_SDV",
"BUS_TankPlatoon_AA", // BUG in CfgGroups vehicle name wrong
+
"BUS_TankPlatoon_AA",
"BUS_MechInf_AA" // BUG in CfgGroups vehicle name wrong
+
"BUS_MechInf_AA"
 
];
 
];
  
 
/*
 
/*
  * Custom support and ammo classes for faction
+
  * Custom transport,support, and ammo classes for factions
  * Used by MP CP to place support vehicles and ammo boxes
+
  * Used by MP,MCP,ML to place support vehicles and ammo boxes
 
  * If no faction specific settings are found will fall back to side
 
  * If no faction specific settings are found will fall back to side
 
  */
 
  */
  
 +
/*
 +
* Mil placement ambient vehicles for sides
 +
*/
  
 
ALIVE_sideDefaultSupports = [] call ALIVE_fnc_hashCreate;
 
ALIVE_sideDefaultSupports = [] call ALIVE_fnc_hashCreate;
[ALIVE_sideDefaultSupports, "EAST", ["O_Truck_02_Ammo_F","O_Truck_02_box_F","O_Truck_02_fuel_F","O_Truck_02_medical_F","O_Truck_02_transport_F","O_Truck_02_covered_F"]] call ALIVE_fnc_hashSet; // ,"Box_East_AmmoVeh_F"
+
[ALIVE_sideDefaultSupports, "EAST", ["O_Truck_02_Ammo_F","O_Truck_02_box_F","O_Truck_02_fuel_F","O_Truck_02_medical_F","O_Truck_02_transport_F","O_Truck_02_covered_F"]] call ALIVE_fnc_hashSet;
[ALIVE_sideDefaultSupports, "WEST", ["B_Truck_01_ammo_F","B_Truck_01_fuel_F","B_Truck_01_medical_F","B_Truck_01_Repair_F","B_Truck_01_transport_F","B_Truck_01_covered_F"]] call ALIVE_fnc_hashSet; // ,"Box_IND_AmmoVeh_F"
+
[ALIVE_sideDefaultSupports, "WEST", ["B_Truck_01_ammo_F","B_Truck_01_fuel_F","B_Truck_01_medical_F","B_Truck_01_Repair_F","B_Truck_01_transport_F","B_Truck_01_covered_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_sideDefaultSupports, "GUER", ["I_Truck_02_ammo_F","I_Truck_02_box_F","I_Truck_02_fuel_F","I_Truck_02_medical_F","I_Truck_02_covered_F","I_Truck_02_transport_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_sideDefaultSupports, "GUER", ["I_Truck_02_ammo_F","I_Truck_02_box_F","I_Truck_02_fuel_F","I_Truck_02_medical_F","I_Truck_02_covered_F","I_Truck_02_transport_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_sideDefaultSupports, "CIV", ["C_Van_01_box_F","C_Van_01_transport_F","C_Van_01_fuel_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_sideDefaultSupports, "CIV", ["C_Van_01_box_F","C_Van_01_transport_F","C_Van_01_fuel_F"]] call ALIVE_fnc_hashSet;
 +
 +
/*
 +
* Mil placement random supply boxes for sides
 +
*/
  
 
ALIVE_sideDefaultSupplies = [] call ALIVE_fnc_hashCreate;
 
ALIVE_sideDefaultSupplies = [] call ALIVE_fnc_hashCreate;
Line 258: Line 265:
 
[ALIVE_sideDefaultSupplies, "WEST", ["Box_NATO_Ammo_F","Box_NATO_AmmoOrd_F","Box_NATO_Grenades_F","Box_NATO_Support_F","Box_NATO_Wps_F","Box_NATO_WpsLaunch_F","Box_NATO_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_sideDefaultSupplies, "WEST", ["Box_NATO_Ammo_F","Box_NATO_AmmoOrd_F","Box_NATO_Grenades_F","Box_NATO_Support_F","Box_NATO_Wps_F","Box_NATO_WpsLaunch_F","Box_NATO_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_sideDefaultSupplies, "GUER", ["Box_IND_Ammo_F","Box_IND_AmmoOrd_F","Box_IND_Grenades_F","Box_IND_Support_F","Box_IND_Wps_F","Box_IND_WpsLaunch_F","Box_IND_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_sideDefaultSupplies, "GUER", ["Box_IND_Ammo_F","Box_IND_AmmoOrd_F","Box_IND_Grenades_F","Box_IND_Support_F","Box_IND_Wps_F","Box_IND_WpsLaunch_F","Box_IND_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
 +
 +
/*
 +
* Mil logistics convoy transport vehicles fallback for sides
 +
*/
  
 
ALIVE_sideDefaultTransport = [] call ALIVE_fnc_hashCreate;
 
ALIVE_sideDefaultTransport = [] call ALIVE_fnc_hashCreate;
Line 264: Line 275:
 
[ALIVE_sideDefaultTransport, "GUER", ["I_Truck_02_covered_F","I_Truck_02_transport_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_sideDefaultTransport, "GUER", ["I_Truck_02_covered_F","I_Truck_02_transport_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_sideDefaultTransport, "CIV", ["C_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_sideDefaultTransport, "CIV", ["C_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
 +
 +
/*
 +
* Mil logistics air transport vehicles fallback for sides
 +
*/
  
 
ALIVE_sideDefaultAirTransport = [] call ALIVE_fnc_hashCreate;
 
ALIVE_sideDefaultAirTransport = [] call ALIVE_fnc_hashCreate;
Line 271: Line 286:
 
[ALIVE_sideDefaultAirTransport, "CIV", []] call ALIVE_fnc_hashSet;
 
[ALIVE_sideDefaultAirTransport, "CIV", []] call ALIVE_fnc_hashSet;
  
ALIVE_sideDefaultContainers = [] call ALIVE_fnc_hashCreate;
+
 
[ALIVE_sideDefaultContainers, "EAST", ["ALIVE_O_supplyCrate_F"]] call ALIVE_fnc_hashSet;
+
/*
[ALIVE_sideDefaultContainers, "WEST", ["ALIVE_B_supplyCrate_F"]] call ALIVE_fnc_hashSet;
+
* Mil placement ambient vehicles per faction
[ALIVE_sideDefaultContainers, "GUER", ["ALIVE_I_supplyCrate_F"]] call ALIVE_fnc_hashSet;
+
*/
[ALIVE_sideDefaultContainers, "CIV", []] call ALIVE_fnc_hashSet;
+
  
 
ALIVE_factionDefaultSupports = [] call ALIVE_fnc_hashCreate;
 
ALIVE_factionDefaultSupports = [] call ALIVE_fnc_hashCreate;
[ALIVE_factionDefaultSupports, "OPF_F", ["O_Truck_02_Ammo_F","O_Truck_02_box_F","O_Truck_02_fuel_F","O_Truck_02_medical_F","O_Truck_02_transport_F","O_Truck_02_covered_F"]] call ALIVE_fnc_hashSet; // ,"Box_East_AmmoVeh_F"
+
[ALIVE_factionDefaultSupports, "OPF_F", ["O_Truck_02_Ammo_F","O_Truck_02_box_F","O_Truck_02_fuel_F","O_Truck_02_medical_F","O_Truck_02_transport_F","O_Truck_02_covered_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_factionDefaultSupports, "OPF_G_F", ["O_G_Offroad_01_armed_F","O_G_Van_01_fuel_F","O_G_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_factionDefaultSupports, "OPF_G_F", ["O_G_Offroad_01_armed_F","O_G_Van_01_fuel_F","O_G_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultSupports, "IND_F", ["I_Truck_02_ammo_F","I_Truck_02_box_F","I_Truck_02_fuel_F","I_Truck_02_medical_F","I_Truck_02_covered_F","I_Truck_02_transport_F"]] call ALIVE_fnc_hashSet; // ,"Box_IND_AmmoVeh_F"
+
[ALIVE_factionDefaultSupports, "IND_F", ["I_Truck_02_ammo_F","I_Truck_02_box_F","I_Truck_02_fuel_F","I_Truck_02_medical_F","I_Truck_02_covered_F","I_Truck_02_transport_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultSupports, "BLU_F", ["B_Truck_01_ammo_F","B_Truck_01_fuel_F","B_Truck_01_medical_F","B_Truck_01_Repair_F","B_Truck_01_transport_F","B_Truck_01_covered_F"]] call ALIVE_fnc_hashSet; // ,"Box_NATO_AmmoVeh_F"
+
[ALIVE_factionDefaultSupports, "BLU_F", ["B_Truck_01_ammo_F","B_Truck_01_fuel_F","B_Truck_01_medical_F","B_Truck_01_Repair_F","B_Truck_01_transport_F","B_Truck_01_covered_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_factionDefaultSupports, "BLU_G_F", ["B_G_Van_01_fuel_F","B_G_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_factionDefaultSupports, "BLU_G_F", ["B_G_Van_01_fuel_F","B_G_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_factionDefaultSupports, "CIV_F", ["C_Van_01_box_F","C_Van_01_transport_F","C_Van_01_fuel_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_factionDefaultSupports, "CIV_F", ["C_Van_01_box_F","C_Van_01_transport_F","C_Van_01_fuel_F"]] call ALIVE_fnc_hashSet;
 +
 +
/*
 +
* Mil placement random supply boxes per faction
 +
*/
  
 
ALIVE_factionDefaultSupplies = [] call ALIVE_fnc_hashCreate;
 
ALIVE_factionDefaultSupplies = [] call ALIVE_fnc_hashCreate;
Line 291: Line 309:
 
[ALIVE_factionDefaultSupplies, "BLU_F", ["Box_NATO_Ammo_F","Box_NATO_AmmoOrd_F","Box_NATO_Grenades_F","Box_NATO_Support_F","Box_NATO_Wps_F","Box_NATO_WpsLaunch_F","Box_NATO_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_factionDefaultSupplies, "BLU_F", ["Box_NATO_Ammo_F","Box_NATO_AmmoOrd_F","Box_NATO_Grenades_F","Box_NATO_Support_F","Box_NATO_Wps_F","Box_NATO_WpsLaunch_F","Box_NATO_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_factionDefaultSupplies, "BLU_G_F", ["Box_IND_Ammo_F","Box_IND_AmmoOrd_F","Box_IND_Grenades_F","Box_IND_Support_F","Box_IND_Wps_F","Box_IND_WpsLaunch_F","Box_IND_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_factionDefaultSupplies, "BLU_G_F", ["Box_IND_Ammo_F","Box_IND_AmmoOrd_F","Box_IND_Grenades_F","Box_IND_Support_F","Box_IND_Wps_F","Box_IND_WpsLaunch_F","Box_IND_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
 +
 +
/*
 +
* Mil logistics convoy transport vehicles per faction
 +
*/
  
 
ALIVE_factionDefaultTransport = [] call ALIVE_fnc_hashCreate;
 
ALIVE_factionDefaultTransport = [] call ALIVE_fnc_hashCreate;
Line 299: Line 321:
 
[ALIVE_factionDefaultTransport, "BLU_G_F", ["B_G_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_factionDefaultTransport, "BLU_G_F", ["B_G_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_factionDefaultTransport, "CIV_F", ["C_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
 
[ALIVE_factionDefaultTransport, "CIV_F", ["C_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
 +
 +
/*
 +
* Mil logistics air transport vehicles per faction
 +
*/
  
 
ALIVE_factionDefaultAirTransport = [] call ALIVE_fnc_hashCreate;
 
ALIVE_factionDefaultAirTransport = [] call ALIVE_fnc_hashCreate;
Line 308: Line 334:
 
[ALIVE_factionDefaultAirTransport, "CIV_F", []] call ALIVE_fnc_hashSet;
 
[ALIVE_factionDefaultAirTransport, "CIV_F", []] call ALIVE_fnc_hashSet;
  
ALIVE_factionDefaultContainers = [] call ALIVE_fnc_hashCreate;
+
 
[ALIVE_factionDefaultContainers, "OPF_F", ["ALIVE_O_supplyCrate_F"]] call ALIVE_fnc_hashSet;
+
 
[ALIVE_factionDefaultContainers, "OPF_G_F", ["ALIVE_O_supplyCrate_F"]] call ALIVE_fnc_hashSet;
+
/*
[ALIVE_factionDefaultContainers, "IND_F", ["ALIVE_I_supplyCrate_F"]] call ALIVE_fnc_hashSet;
+
* Garrison building defaults
[ALIVE_factionDefaultContainers, "BLU_F", ["ALIVE_B_supplyCrate_F"]] call ALIVE_fnc_hashSet;
+
*/
[ALIVE_factionDefaultContainers, "BLU_G_F", ["ALIVE_B_supplyCrate_F"]] call ALIVE_fnc_hashSet;
+
 
[ALIVE_factionDefaultContainers, "CIV_F", []] call ALIVE_fnc_hashSet;
+
ALIVE_garrisonPositions = [] call ALIVE_fnc_hashCreate;
 +
[ALIVE_garrisonPositions, "Land_Cargo_HQ_V1_F", [6,7,8]] call ALIVE_fnc_hashSet;
 +
[ALIVE_garrisonPositions, "Land_Cargo_HQ_V2_F", [6,7,8]] call ALIVE_fnc_hashSet;
 +
[ALIVE_garrisonPositions, "Land_Cargo_HQ_V3_F", [6,7,8]] call ALIVE_fnc_hashSet;
 +
[ALIVE_garrisonPositions, "Land_Medevac_HQ_V1_F", [6,7,8]] call ALIVE_fnc_hashSet;
 +
[ALIVE_garrisonPositions, "Land_Cargo_Tower_V3_F", [15,12,8]] call ALIVE_fnc_hashSet;
 +
[ALIVE_garrisonPositions, "Land_Cargo_Tower_V2_F", [15,12,8]] call ALIVE_fnc_hashSet;
 +
[ALIVE_garrisonPositions, "Land_Cargo_Tower_V1_F", [15,12,8]] call ALIVE_fnc_hashSet;
 +
[ALIVE_garrisonPositions, "Land_Cargo_Patrol_V1_F", [1]] call ALIVE_fnc_hashSet;
 +
[ALIVE_garrisonPositions, "Land_Cargo_Patrol_V2_F", [1]] call ALIVE_fnc_hashSet;
 +
[ALIVE_garrisonPositions, "Land_Cargo_Patrol_V3_F", [1]] call ALIVE_fnc_hashSet;
 +
[ALIVE_garrisonPositions, "Land_CarService_F", [2,5]] call ALIVE_fnc_hashSet;
 +
[ALIVE_garrisonPositions, "Land_u_Barracks_V2_F", [36,37,35,34,32,33,40,44]] call ALIVE_fnc_hashSet;
 +
[ALIVE_garrisonPositions, "Land_i_Barracks_V1_F", [36,37,35,34,32,33,40,44]] call ALIVE_fnc_hashSet;
 +
[ALIVE_garrisonPositions, "Land_i_Barracks_V2_F", [36,37,35,34,32,33,40,44]] call ALIVE_fnc_hashSet;
 +
 
 +
 
 
</syntaxhighlight>
 
</syntaxhighlight>

Revision as of 03:58, 15 August 2014

The ALiVE modules have blacklists of units, groups and buildings stored in sys_profile. The mission editor and script is able to define which units get blacklisted or blacklisted on top of the current blacklists.

You can use the following file and example to override blacklists, and vehicles used by ALiVE modules.


Heres an example from the AS Alamo mission on the website to load and apply your own custom settings

init.sqf

if(isServer) then {
 
	// -------------------------------------------------------------------------------------------------------------
	// override default data 
	// see script/staticData.sqf
	["MISSION INIT - Waiting"] call ALIVE_fnc_dump;
 
	waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"};
 
	["MISSION INIT - Continue"] call ALIVE_fnc_dump;
 
	// override static data settings
	call compile (preprocessFileLineNumbers "script\staticData.sqf");
 
	["MISSION INIT - Static data override loaded"] call ALIVE_fnc_dump;
 
 
 
	// -------------------------------------------------------------------------------------------------------------
 
};

script\staticData.sqf

/*
 * CQB houses
 */
 
ALiVE_MIL_CQB_STRATEGICHOUSES = 
[
	//A3
	"Land_Cargo_Patrol_V1_F",
	"Land_Cargo_Patrol_V2_F",
	"Land_Cargo_House_V1_F",
	"Land_Cargo_House_V2_F",
	"Land_Cargo_Tower_V3_F",
	"Land_Airport_Tower_F",
	"Land_Cargo_HQ_V1_F",
	"Land_Cargo_HQ_V2_F",
	"Land_MilOffices_V1_F",
	"Land_Offices_01_V1_F",
	"Land_Research_HQ_F",
	"Land_CarService_F",
	"Land_Hospital_main_F",
	"Land_dp_smallFactory_F",
	"Land_Radar_F",
	"Land_TentHangar_V1_F",
 
	//A2
	"Land_A_TVTower_Base",
	"Land_Dam_ConcP_20",
	"Land_Ind_Expedice_1",
	"Land_Ind_SiloVelke_02",
	"Land_Mil_Barracks",
	"Land_Mil_Barracks_i",
	"Land_Mil_Barracks_L",
	"Land_Mil_Guardhouse",
	"Land_Mil_House",
	"Land_Fort_Watchtower",
	"Land_Vysilac_FM",
	"Land_SS_hangar",
	"Land_telek1",
	"Land_vez",
	"Land_A_FuelStation_Shed",
	"Land_watertower1",
	"Land_trafostanica_velka",
	"Land_Ind_Oil_Tower_EP1",
	"Land_A_Villa_EP1",
	"Land_fortified_nest_small_EP1",
	"Land_Mil_Barracks_i_EP1",
	"Land_fortified_nest_big_EP1",
	"Land_Fort_Watchtower_EP1",
	"Land_Ind_PowerStation_EP1",
	"Land_Ind_PowerStation"
];
 
/*
 * CQB unit blacklist
 */
 
ALiVE_MIL_CQB_UNITBLACKLIST = 
[
	//A3
	"B_Helipilot_F",
	"B_diver_F",
	"B_diver_TL_F",
	"B_diver_exp_F",
	"B_RangeMaster_F",
	"B_crew_F",
	"B_Pilot_F",
	"B_helicrew_F",
 
	"O_helipilot_F",
	"O_diver_F",
	"O_diver_TL_F",
	"O_diver_exp_F",
	"O_crew_F",
	"O_Pilot_F",
	"O_helicrew_F",
	"O_UAV_AI",
 
	"I_crew_F",
	"I_helipilot_F",
	"I_helicrew_F",
	"I_diver_F",
	"I_diver_exp_F",
	"I_diver_TL_F",
	"I_pilot_F",
	"I_Story_Colonel_F",
 
	"B_Soldier_VR_F",
    "O_Soldier_VR_F",
    "I_Soldier_VR_F",
    "C_Soldier_VR_F",
    "B_Protagonist_VR_F",
    "O_Protagonist_VR_F",
    "I_Protagonist_VR_F",
 
    "C_Driver_1_black_F",
	"C_Driver_1_blue_F",
	"C_Driver_1_F",
	"C_Driver_1_green_F",
	"C_Driver_1_orange_F",
	"C_Driver_1_random_base_F",
	"C_Driver_1_red_F",
	"C_Driver_1_white_F",
	"C_Driver_1_yellow_F",
	"C_Driver_2_F",
	"C_Driver_3_F",
	"C_Driver_4_F"
];
 
 
/*
 * Mil placement / Ambient civilians / Mil logistics vehicle blacklist
 */
 
ALiVE_PLACEMENT_UNITBLACKLIST = 
[
	"O_UAV_AI",
	"B_UAV_AI",
	"C_Driver_1_black_F",
	"C_Driver_1_blue_F",
	"C_Driver_1_F",
	"C_Driver_1_green_F",
	"C_Driver_1_orange_F",
	"C_Driver_1_random_base_F",
	"C_Driver_1_red_F",
	"C_Driver_1_white_F",
	"C_Driver_1_yellow_F",
	"C_Driver_2_F",
	"C_Driver_3_F",
	"C_Driver_4_F",
	"B_Soldier_VR_F",
    "O_Soldier_VR_F",
    "I_Soldier_VR_F",
    "C_Soldier_VR_F",
    "B_Protagonist_VR_F",
    "O_Protagonist_VR_F",
    "I_Protagonist_VR_F",
    "C_Marshal_F",
    "C_man_pilot_F"
];
 
/*
 * Mil placement / Ambient civilians / Mil logistics vehicle blacklist
 */
 
ALiVE_PLACEMENT_VEHICLEBLACKLIST = 
[
	"O_UAV_02_F",
	"O_UAV_02_CAS_F",
	"O_UAV_01_F",
	"O_UGV_01_F",
	"O_UGV_01_rcws_F",
	"B_UAV_01_F",
	"B_UAV_02_F",
	"B_UAV_02_CAS_F",
	"B_UGV_01_F",
	"B_UGV_01_rcws_F",
	"B_Parachute_02_F",
	"I_Parachute_02_F",
	"O_Parachute_02_F",
	"Parachute",
	"Parachute_02_base_F",
	"ParachuteBase",
	"ParachuteEast",
	"ParachuteG",
	"ParachuteWest",
	"C_Kart_01_Blu_F",
	"C_Kart_01_F",
	"C_Kart_01_F_Base",
	"C_Kart_01_Fuel_F",
	"C_Kart_01_Red_F",
	"C_Kart_01_Vrana_F"
 
];
 
/*
 * Mil placement group blacklist
 */
 
ALiVE_PLACEMENT_GROUPBLACKLIST = 
[
	"HAF_AttackTeam_UAV",
	"HAF_ReconTeam_UAV",
	"HAF_AttackTeam_UGV",
	"HAF_ReconTeam_UGV",
	"HAF_SmallTeam_UAV",
	"HAF_DiverTeam",
	"HAF_DiverTeam_Boat",
	"HAF_DiverTeam_SDV",
	"BUS_AttackTeam_UAV",
	"BUS_ReconTeam_UAV",
	"BUS_AttackTeam_UGV",
	"BUS_ReconTeam_UGV",
	"BUS_SmallTeam_UAV",
	"BUS_DiverTeam",
	"BUS_DiverTeam_Boat",
	"BUS_DiverTeam_SDV",
	"OI_AttackTeam_UAV",
	"OI_ReconTeam_UAV",
	"OI_AttackTeam_UGV",
	"OI_ReconTeam_UGV",
	"OI_SmallTeam_UAV",
	"OI_diverTeam",
	"OI_diverTeam_Boat",
	"OI_diverTeam_SDV",
	"BUS_TankPlatoon_AA",
	"BUS_MechInf_AA"
];
 
/*
 * Custom transport,support, and ammo classes for factions
 * Used by MP,MCP,ML to place support vehicles and ammo boxes
 * If no faction specific settings are found will fall back to side
 */
 
/*
 * Mil placement ambient vehicles for sides
 */
 
ALIVE_sideDefaultSupports = [] call ALIVE_fnc_hashCreate;
[ALIVE_sideDefaultSupports, "EAST", ["O_Truck_02_Ammo_F","O_Truck_02_box_F","O_Truck_02_fuel_F","O_Truck_02_medical_F","O_Truck_02_transport_F","O_Truck_02_covered_F"]] call ALIVE_fnc_hashSet;
[ALIVE_sideDefaultSupports, "WEST", ["B_Truck_01_ammo_F","B_Truck_01_fuel_F","B_Truck_01_medical_F","B_Truck_01_Repair_F","B_Truck_01_transport_F","B_Truck_01_covered_F"]] call ALIVE_fnc_hashSet;
[ALIVE_sideDefaultSupports, "GUER", ["I_Truck_02_ammo_F","I_Truck_02_box_F","I_Truck_02_fuel_F","I_Truck_02_medical_F","I_Truck_02_covered_F","I_Truck_02_transport_F"]] call ALIVE_fnc_hashSet;
[ALIVE_sideDefaultSupports, "CIV", ["C_Van_01_box_F","C_Van_01_transport_F","C_Van_01_fuel_F"]] call ALIVE_fnc_hashSet;
 
/*
 * Mil placement random supply boxes for sides
 */
 
ALIVE_sideDefaultSupplies = [] call ALIVE_fnc_hashCreate;
[ALIVE_sideDefaultSupplies, "EAST", ["Box_East_Ammo_F","Box_East_AmmoOrd_F","Box_East_Grenades_F","Box_East_Support_F","Box_East_Wps_F","Box_East_WpsLaunch_F","Box_East_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
[ALIVE_sideDefaultSupplies, "WEST", ["Box_NATO_Ammo_F","Box_NATO_AmmoOrd_F","Box_NATO_Grenades_F","Box_NATO_Support_F","Box_NATO_Wps_F","Box_NATO_WpsLaunch_F","Box_NATO_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
[ALIVE_sideDefaultSupplies, "GUER", ["Box_IND_Ammo_F","Box_IND_AmmoOrd_F","Box_IND_Grenades_F","Box_IND_Support_F","Box_IND_Wps_F","Box_IND_WpsLaunch_F","Box_IND_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
 
/*
 * Mil logistics convoy transport vehicles fallback for sides
 */
 
ALIVE_sideDefaultTransport = [] call ALIVE_fnc_hashCreate;
[ALIVE_sideDefaultTransport, "EAST", ["O_Truck_02_transport_F","O_Truck_02_covered_F"]] call ALIVE_fnc_hashSet;
[ALIVE_sideDefaultTransport, "WEST", ["B_Truck_01_transport_F","B_Truck_01_covered_F"]] call ALIVE_fnc_hashSet;
[ALIVE_sideDefaultTransport, "GUER", ["I_Truck_02_covered_F","I_Truck_02_transport_F"]] call ALIVE_fnc_hashSet;
[ALIVE_sideDefaultTransport, "CIV", ["C_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
 
/*
 * Mil logistics air transport vehicles fallback for sides
 */
 
ALIVE_sideDefaultAirTransport = [] call ALIVE_fnc_hashCreate;
[ALIVE_sideDefaultAirTransport, "EAST", ["O_Heli_Attack_02_F","O_Heli_Light_02_F"]] call ALIVE_fnc_hashSet;
[ALIVE_sideDefaultAirTransport, "WEST", ["B_Heli_Transport_01_camo_F","B_Heli_Transport_01_camo_F"]] call ALIVE_fnc_hashSet;
[ALIVE_sideDefaultAirTransport, "GUER", ["I_Heli_light_03_unarmed_F","I_Heli_Transport_02_F"]] call ALIVE_fnc_hashSet;
[ALIVE_sideDefaultAirTransport, "CIV", []] call ALIVE_fnc_hashSet;
 
 
/*
 * Mil placement ambient vehicles per faction
 */
 
ALIVE_factionDefaultSupports = [] call ALIVE_fnc_hashCreate;
[ALIVE_factionDefaultSupports, "OPF_F", ["O_Truck_02_Ammo_F","O_Truck_02_box_F","O_Truck_02_fuel_F","O_Truck_02_medical_F","O_Truck_02_transport_F","O_Truck_02_covered_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultSupports, "OPF_G_F", ["O_G_Offroad_01_armed_F","O_G_Van_01_fuel_F","O_G_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultSupports, "IND_F", ["I_Truck_02_ammo_F","I_Truck_02_box_F","I_Truck_02_fuel_F","I_Truck_02_medical_F","I_Truck_02_covered_F","I_Truck_02_transport_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultSupports, "BLU_F", ["B_Truck_01_ammo_F","B_Truck_01_fuel_F","B_Truck_01_medical_F","B_Truck_01_Repair_F","B_Truck_01_transport_F","B_Truck_01_covered_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultSupports, "BLU_G_F", ["B_G_Van_01_fuel_F","B_G_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultSupports, "CIV_F", ["C_Van_01_box_F","C_Van_01_transport_F","C_Van_01_fuel_F"]] call ALIVE_fnc_hashSet;
 
/*
 * Mil placement random supply boxes per faction
 */
 
ALIVE_factionDefaultSupplies = [] call ALIVE_fnc_hashCreate;
[ALIVE_factionDefaultSupplies, "OPF_F", ["Box_East_Ammo_F","Box_East_AmmoOrd_F","Box_East_Grenades_F","Box_East_Support_F","Box_East_Wps_F","Box_East_WpsLaunch_F","Box_East_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultSupplies, "OPF_G_F", ["Box_East_Ammo_F","Box_East_AmmoOrd_F","Box_East_Grenades_F","Box_East_Support_F","Box_East_Wps_F","Box_East_WpsLaunch_F","Box_East_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultSupplies, "IND_F", ["Box_IND_Ammo_F","Box_IND_AmmoOrd_F","Box_IND_Grenades_F","Box_IND_Support_F","Box_IND_Wps_F","Box_IND_WpsLaunch_F","Box_IND_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultSupplies, "BLU_F", ["Box_NATO_Ammo_F","Box_NATO_AmmoOrd_F","Box_NATO_Grenades_F","Box_NATO_Support_F","Box_NATO_Wps_F","Box_NATO_WpsLaunch_F","Box_NATO_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultSupplies, "BLU_G_F", ["Box_IND_Ammo_F","Box_IND_AmmoOrd_F","Box_IND_Grenades_F","Box_IND_Support_F","Box_IND_Wps_F","Box_IND_WpsLaunch_F","Box_IND_WpsSpecial_F"]] call ALIVE_fnc_hashSet;
 
/*
 * Mil logistics convoy transport vehicles per faction
 */
 
ALIVE_factionDefaultTransport = [] call ALIVE_fnc_hashCreate;
[ALIVE_factionDefaultTransport, "OPF_F", ["O_Truck_02_transport_F","O_Truck_02_covered_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultTransport, "OPF_G_F", ["O_G_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultTransport, "IND_F", ["I_Truck_02_covered_F","I_Truck_02_transport_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultTransport, "BLU_F", ["B_Truck_01_transport_F","B_Truck_01_covered_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultTransport, "BLU_G_F", ["B_G_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultTransport, "CIV_F", ["C_Van_01_transport_F"]] call ALIVE_fnc_hashSet;
 
/*
 * Mil logistics air transport vehicles per faction
 */
 
ALIVE_factionDefaultAirTransport = [] call ALIVE_fnc_hashCreate;
[ALIVE_factionDefaultAirTransport, "OPF_F", ["O_Heli_Attack_02_F","O_Heli_Light_02_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultAirTransport, "OPF_G_F", ["I_Heli_light_03_unarmed_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultAirTransport, "IND_F", ["I_Heli_light_03_unarmed_F","I_Heli_Transport_02_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultAirTransport, "BLU_F", ["B_Heli_Transport_01_camo_F","B_Heli_Transport_01_camo_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultAirTransport, "BLU_G_F", ["I_Heli_light_03_unarmed_F"]] call ALIVE_fnc_hashSet;
[ALIVE_factionDefaultAirTransport, "CIV_F", []] call ALIVE_fnc_hashSet;
 
 
 
/*
 * Garrison building defaults
 */
 
ALIVE_garrisonPositions = [] call ALIVE_fnc_hashCreate;
[ALIVE_garrisonPositions, "Land_Cargo_HQ_V1_F", [6,7,8]] call ALIVE_fnc_hashSet;
[ALIVE_garrisonPositions, "Land_Cargo_HQ_V2_F", [6,7,8]] call ALIVE_fnc_hashSet;
[ALIVE_garrisonPositions, "Land_Cargo_HQ_V3_F", [6,7,8]] call ALIVE_fnc_hashSet;
[ALIVE_garrisonPositions, "Land_Medevac_HQ_V1_F", [6,7,8]] call ALIVE_fnc_hashSet;
[ALIVE_garrisonPositions, "Land_Cargo_Tower_V3_F", [15,12,8]] call ALIVE_fnc_hashSet;
[ALIVE_garrisonPositions, "Land_Cargo_Tower_V2_F", [15,12,8]] call ALIVE_fnc_hashSet;
[ALIVE_garrisonPositions, "Land_Cargo_Tower_V1_F", [15,12,8]] call ALIVE_fnc_hashSet;
[ALIVE_garrisonPositions, "Land_Cargo_Patrol_V1_F", [1]] call ALIVE_fnc_hashSet;
[ALIVE_garrisonPositions, "Land_Cargo_Patrol_V2_F", [1]] call ALIVE_fnc_hashSet;
[ALIVE_garrisonPositions, "Land_Cargo_Patrol_V3_F", [1]] call ALIVE_fnc_hashSet;
[ALIVE_garrisonPositions, "Land_CarService_F", [2,5]] call ALIVE_fnc_hashSet;
[ALIVE_garrisonPositions, "Land_u_Barracks_V2_F", [36,37,35,34,32,33,40,44]] call ALIVE_fnc_hashSet;
[ALIVE_garrisonPositions, "Land_i_Barracks_V1_F", [36,37,35,34,32,33,40,44]] call ALIVE_fnc_hashSet;
[ALIVE_garrisonPositions, "Land_i_Barracks_V2_F", [36,37,35,34,32,33,40,44]] call ALIVE_fnc_hashSet;