Difference between revisions of "Military Placement (Custom Objectives)"

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(Custom Objectives Module)
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''Usage'':  place the Custom Military Objectives module in the editor and sync to OPCOM.  The available options work the same as other modules.
 
''Usage'':  place the Custom Military Objectives module in the editor and sync to OPCOM.  The available options work the same as other modules.
 
  
 
* Force Faction: enter the faction to spawn at this objective
 
* Force Faction: enter the faction to spawn at this objective
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* Unit Counts:  select how many of each group type to spawn at the objective.  The faction used must support these group types.
 
* Unit Counts:  select how many of each group type to spawn at the objective.  The faction used must support these group types.
 
* Spawn Composition:  spawn a custom ALiVE or BIS composition.  The direction of the module determines the facing of the comp.
 
* Spawn Composition:  spawn a custom ALiVE or BIS composition.  The direction of the module determines the facing of the comp.
 
  
 
==Custom Compositions==
 
==Custom Compositions==

Revision as of 06:47, 27 July 2014

Part of:
Icon mil opcom.png ALiVE Military
Requirements: Synced
Icon mil opcom.png Military AI Commander
Onebit yes.png
Onebit note.png Note: Module is part of 0.7 Release

Custom Objectives Module

The Custom Military Objectives module allows editors to populate the map with custom objectives without being restricted to the objectives defined by Mil Placement and Mil Civilian Placement. Custom objectives can be synced to OPCOM and can include groups of units and pre-defined object compositions, such as vehicle checkpoints, patrol bases or crash sites.


Usage: place the Custom Military Objectives module in the editor and sync to OPCOM. The available options work the same as other modules.

  • Force Faction: enter the faction to spawn at this objective
  • Size & Priority: these are used by OPCOM to determine the relative importance of the objective. LOGCOM will use Priority to determine whether it should be used as an insertion point for BCR.
  • Unit Counts: select how many of each group type to spawn at the objective. The faction used must support these group types.
  • Spawn Composition: spawn a custom ALiVE or BIS composition. The direction of the module determines the facing of the comp.

Custom Compositions

There are a large number of custom compositions built specifically for ALiVE to choose from. The easiest way to review the compositions it to go into Zeus mode and look under Groups > Empty > ALiVE Compositions. Noe that the azimuth of the Module in the editor will determine the direction that the composition is facing when it is spawned.


Dev Notes

Haze has been busy building hundreds of custom compositions for ALiVE, which will be integrated into the module in due course. We are also working on adding fixed weapon emplacements that will be occupied by the group spawns and OPCOM forces that overrun the position.