Dedicated server issues (SOLVED)

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  2. 8 years ago
    Edited 8 years ago by johnalive

    I was able to get the mission to launch and players to spawn in-game (both with & without @AliveServer), however now there are some other weird issues. Units will sometimes spawn in mid-air, underground, or will flash in and out of existence multiple times per second, and they cannot move. Server FPS is steady at 45-50 (ignoring some spikes when spawning in profiles). Also, the debug view is showing some weird results compared to what I get when I run the mission in the editor.

    Server .rpt (performance warnings excluded): pastebin

  3. Some screenshots of the map in the editor (note the correct placement of objects/CQB positions):
    http://steamcommunity.com/sharedfiles/filedetails/?id=657097981
    http://steamcommunity.com/sharedfiles/filedetails/?id=657098003

    Screenshots in-game (CQB positions missing, dots in weird places):
    http://steamcommunity.com/sharedfiles/filedetails/?id=657098026
    http://steamcommunity.com/sharedfiles/filedetails/?id=657098040

  4. Tupolov

    1 Apr 2016 Administrator

    Can you test a stock ALiVE mission without ALiVEServer?

  5. Edited 8 years ago by SavageCDN

    7:55:04 ALIVE_SYS_DATA START PLUGIN: SYS_DATA_ERROR
    7:55:04 "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!"
    7:55:04 "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!"

    Forgot to mention - also remove the ALiVE data module if you still have it placed in the mission.

    Definitely needs a re-index. Odd that the CUP version differs from the AiA version - object map IDs must be different between the two.

  6. @Tupolov Can you test a stock ALiVE mission without ALiVEServer?

    I tested the server with two missions - ALiVE | Sabotage seemed to work properly without any issues, but Operation Landlord (from here ) did not - after slotting in and loading the mission files, I was disconnected from the server (no error/warning). server.rpt here

    @SavageCDN Forgot to mention - also remove the ALiVE data module if you still have it placed in the mission.

    Removed the data module, no more "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!", but some other errors still persist - the indexing appears to be incorrect, and units are spawining weirdly: http://steamcommunity.com/sharedfiles/filedetails/?id=657126371

    I find it weird that everything works fine in the editor - units spawn on the ground and act normally, but as soon as I move the mission to a dedicated server things seem to break. Is it really an indexing issue?

  7. Tupolov

    1 Apr 2016 Administrator
    Edited 8 years ago by Tupolov

    is this an Eden mission?

    TBH we have not done much testing on Linux, so it could be related to some issue there.

  8. Edited 8 years ago by SavageCDN

    Hmmm... no that doesn't sound like indexing if it's working fine in the editor. Did you create this mission in the 3D editor? There is an issue with (I think) missions that were converted to the 3D editor - the height settings are all fucked up (sorry this is from memory can't check myself ATM).

  9. Yes, here is the unbinarized mission.sqm .

  10. I tried getting a mission on Takistan to work, and it failed with similar results. Here is a log file . One error I noticed that occurred on both attempts was:

    11:10:56 Starting mission:
    11:10:56  Mission file: co_conquer_takistan (__cur_mp)
    11:10:56  Mission world: Takistan
    11:10:56  Mission directory: mpmissions\__cur_mp.Takistan\
    11:10:57 Warning Message: No entry 'bin\config.bin/CfgWorlds.Takistan'.

    Perhaps its an issue with the map itself (or how the linux server is loading it) and not ALiVE? The missions work fine when hosted locally on Windows and in the editor.

  11. Edited 8 years ago by SpyderBlack723

    11:10:57 Warning Message: No entry 'bin\config.bin/CfgWorlds.Takistan'.

    Are you running the map on the server? You might want to try reuploading a fresh copy and ensure it's actually in the command line because it's not finding the map files in the config.

  12. Edited 8 years ago by johnalive

    I can confirm that the map is on the server, and that I've added CUP Terrains Core & Maps to the -mod line. I also tested with them in the -servermods line as well as settings -world=Takistan, and nothing changed. Here is the launch command for the server currently:

    ./arma3server -ip=10.0.0.6 -port=2302 -cfg=/opt/arma3server/serverfiles/cfg/arma3-server.network.cfg -config=/opt/arma3server/serverfiles/cfg/arma3-server.server.cfg -mod=mods/\@CBA_A3\;mods/\@ALiVE\;mods/\@CUP_Terrains_Core\;mods/\@CUP_Terrains_Maps\;mods/\@rhs_afrf\;mods/\@rhs_usf;mods/\@Leights_OPFOR_Pack_OFFICIAL -servermod=mods/\@CUP_Terrains_Core;mods/\@CUP_Terrains_Maps -bepath= -autoinit -loadmissiontomemory -world=Takistan

    Could it be something to do with the forward slash in 'bin\config.bin/CfgWorlds.Takistan' and Linux?

  13. highhead

    3 Apr 2016 Administrator

    CUP Terrains have been indexed with current official version. I am running a mission on Takistan atm. without perf warning in RPT. Can you please ensure you got latest version of CUP Terrains running on client and server?

  14. highhead

    3 Apr 2016 Administrator

    PS: Logs dont look good, is that a fresh mission with a new name or are you trying to reload from a saved game?

  15. Edited 8 years ago by johnalive

    Both missions are fresh missions made in 3DEN with the latest version of all mods from Steam Workshop. I was able to actually spawn in-game by waiting in the lobby for the 'Performance warning:' messages to pass, and encountered some weird issues.

    Units are spawning in weird positions and rapidly appear/disappear on screen:
    http://steamcommunity.com/sharedfiles/filedetails/?id=658728783

    Random objects are being detected as objectives (dots in debug mode only appear in this area of the map):
    http://steamcommunity.com/sharedfiles/filedetails/?id=658728752

    Other oddities including CSAT spawning rather than LOP_TKA (Takistan Army from Leight's OPFOR), units glitching between the terrain and ~50 meters in the air, and more. My client eventually crashed from all the craziness.

    Here are the launch parameters on the server:

    ./arma3server -ip=10.0.0.6 -port=2302 -cfg=/opt/arma3server/serverfiles/cfg/arma3-server.network.cfg -config=/opt/arma3server/serverfiles/cfg/arma3-server.server.cfg -mod=mods/\@CBA_A3\;mods/\@ALiVE\;mods/\@CUP_Terrains_Core\;mods/\@CUP_Terrains_Maps\;mods/\@rhs_afrf\;mods/\@rhs_usf\;mods/\@Leights_OPFOR_Pack_OFFICIAL -servermod=mods/\@CUP_Terrains_Core\;mods/\@CUP_Terrains_Maps -bepath= -autoinit -loadmissiontomemory -world=Takistan

    Here is the latest server.rpt (with ~10,000 'Performance warning:' messages omitted). The 'No entry 'bin\config.bin/CfgWorlds.Takistan'.' error is still occurring, I guess that's the first issue?

  16. This is strange i am already playing on takistan with the same version of ALiVE and CUP terrains/core and everything that you posted works perfect.

  17. I know you said the mission is fresh but did you copy/paste from another mission or map?

    Also, and this probably won't help, but from what I hear your load order is not optimal. Could you try moving CUP Terrains to the end of the mod line on both client and server?

  18. Mission was made in 3DEN this morning and nothing was copy/pasted from other sources.

    I've moved the CUP Terrain mods to the end of the mod lines, but nothing changed. Despite the CUP mods being loaded, I am still getting the 'No entry 'bin\config.bin/CfgWorlds.Takistan'.' error.

    Startup parameters:

    ./arma3server -ip=10.0.0.6 -port=2302 -cfg=/opt/arma3server/serverfiles/cfg/arma3-server.network.cfg -config=/opt/arma3server/serverfiles/cfg/arma3-server.server.cfg -mod=mods/@CBA_A3\;mods/@ALiVE\;mods/@rhs_afrf\;mods/@rhs_usf\;mods/@Leights_OPFOR_Pack_OFFICIAL\;mods/@CUP_Terrains_Core\;mods/@CUP_Terrains_Maps; -servermod=mods/@CUP_Terrains_Core\;mods/@CUP_Terrains_Maps -bepath= -autoinit -loadmissiontomemory -world=Takistan
  19. I think I actually get that error too. I'll have to double check. You see it right at mission start, correct? And when loading the map in the editor?

    If so and its the same one, pretty sure it's harmless. I get it when I load Takistan and (oddly) Reshmaan. Don't quote me on that though. I'll check the error I get later.

  20. The error occurs only on mission start on the Linux dedicated server - it does not happen in the editor (Windows client).

    I've tried moving the mods to the root folder - no effect.

  21. Edited 8 years ago by johnalive

    I've fixed the issue, and it turns out it wasn't ALiVE related at all - on Linux, all mod folders and filenames must be entirely lowercase, otherwise they simply won't work. This is an easy fix:

    shopt -s globstar
    rename -v -f 'y/A-Z/a-z/' mods/**

    (shopt enables the ** recursive operator in bash)

    Thanks for all your help trying to troubleshoot this!

 

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