ORBAT Creator General FAQ

  1. 8 years ago

    Your faction sounds like it will be great. Please share it when you're done. :)

    I've made a few missions with scripted tasks (usually involving triggers placed on the map) but I don't think any of them would be persistent due to the nature of how ALiVE persistence saves. They're designed for either SP or single session saves. YouTube is an excellent resource for this, as is r/armadev on Reddit and the mission editing and scripting section on BIS forums for general questions on that stuff (I've asked quite a few myself!).

    I don't really know too much about real life weapons and gear. I mean, I can recognize shapes and patterns and general aesthetic, but let's just say most of the RHS thread on BIS is all Greek to me because all they talk about are bullet calibers. :) I can't say any recommendation for a mod with armored SUV's I'd give you would mean too much. I see big cool looking truck. Everyone else sees tire pressure and moldings and model numbers and know the years they fought in the war. :(

  2. Edited 8 years ago by Docbuck

    Heh, yeah I'm an old military guy so that type of stuff comes in to play a bit for me. People have done a great job with the assets that exist though, very close or spot on. Especially massi and RHS, but RHS does a better job with vehicles and weapons, and it works with Jsrs. Massi does a better job with high speed uniforms and such, and an outstanding job with OPFOR. And now thanks to @SpyderBlack723 idiots like myself can combine the two no problem!

    More than anything else, it's the map that has to feel right for me. I can't play on Fallujah for example, because it just totally breaks my experience lol. Not that they didn't do a great job, just... Not Fallujah is all.

    Anyhow... Ok so I was under the impression that the types of missions I'm talking about could be multiplayer now, and that they supported persistence and saves out of the box. Such news that that's not the case makes me very sad, if it's true. How's the apex campaign work, then?

    And sure when I'm done I'll share.

  3. Edited 8 years ago by HeroesandvillainsOS

    A dev would have to elaborate on exactly what's capable of persisting between War Room Sessions and what isn't. From what I can gather, it does an amazing job at saving what it's "supposed to," but let's say you make an HVT task based mission with some task modules and a task start and task complete trigger.

    From what I can tell, trigger state I don't think gets checked upon persistent saving so it would revert to its original state when the mission was loaded with persistence. Is that making sense?

    ALiVE persistence from what I can gather checks for everything you can imagine but as long as you're imagining ALiVE based functions. This is why they have C2ISTAR tasks for more straight forward missions, for example. As far as I can tell, user made ones don't if they follow a typical module/trigger method of being created. For those types of missions, I make them so they can be finished within one co-op or SP session. If you want to talk more on this, shoot me a PM. :)

    And hey man, you're a genius! My Taliban faction works now! I mean, it's not done, but it's playable. I had some additional mods loaded, but it *should* only require RHS US,RHS RUS, Project OPFOR and Eric J's Taliban:

    https://www.dropbox.com/s/xgqyhqii9pfst30/%40HV_Taliban.zip?dl=0

    Faction name is HV_Taliban and it inherits all of Project OPFOR's Middle East Militia unit classes and infantry and motorized groupings. I have some things I want to tweak and I want to add a civ faction but this definitely gets across my basic idea so thanks for the help!!!

  4. Evening @SpyderBlack723

    When you get a few can you take a look at mine and heroes conversation in this thread from a few days back? I'm curious about some of the actual answers to the things we were throwing around. specifically vanilla mp campaign persistence. Thx!

  5. @SavageCDN MP missions have always been 'saveable' with ALiVE. It does require an account on the ALiVE War Room and some setup on your dedicated server. See here for more info:

    http://alivemod.com/wiki/index.php/ALiVE_Data

    @SavageCDN yes I understand that. I appreciate the input, however if you'd read the conversation I referred to it might help understand the question a little better. The matter is not what ALiVE can do, but what vanilla can save, if that capability changed at all with apex, and how vanilla MP campaign saving features would interact with ALiVE.

    For example, according to the individual I was speaking with trigger states are not persisted by alive. Meaning they'll all be back to their init state if I restart the server. This relates to my question, because these must save using vanilla, otherwise the apex campaign wouldn't allow you to carry over sessions. So how do I use the persistence capabilities of the internal save features with the persistence capabilities of ALiVE?

  6. Edited 8 years ago by SavageCDN

    @Easy On another note, when I use my ORBAT guys they all spawn with no magazine in their weapon, is this a feature or am I doing something wrong?

    In Arma 2 when changing unit loadouts via script you had to add the magazines first then the weapon else you started with no mag in your rifle... perhaps it's related?

    @Docbuck For example, according to the individual I was speaking with trigger states are not persisted by alive. Meaning they'll all be back to their init state if I restart the server. This relates to my question, because these must save using vanilla, otherwise the apex campaign wouldn't allow you to carry over sessions. So how do I use the persistence capabilities of the internal save features with the persistence capabilities of ALiVE?

    Ah I see now... that question is unfortunately over my head ;)

  7. @Docbuck @HeroesandvillainsOS 
    After that I'm working on better civilian groups and factions, and some specialized stuff like VIPs and hostages and what not, that can be used with alive. I mean to ask spyder about combining alive with vanilla missions that spawn stuff in on a trigger... Idea is to combine ALiVE's dynamic nature with the capability to also have intricately scripted missions to take part in, something SQF and Eden are actually really good at. But I'm not there yet.

    If you happen to know of a mod with up aramor SUV's and vip cars, that'd be great lol. Can't find anything.

    CUP has a black SUV in one of their takistan related factions I believe.

    Vanilla Arma 3 save feature is perfect for persisting triggers, but poor for persisting ALiVE. ALiVE persistence is perfect for persisting ALiVE, but nearly useless for persisting stuff like triggers. So, afraid there's not much changed here.