Thanks @marceldev89
If that's what it would take to be able to call in individuals, I'd take it. Not ideal (I like a clean menu and don't necessarily want players seeing a drop down of
NATO or civs when playing as 3CB Brits, for example), but in some instances, I really just need a single medic or explosive specialist or UAV guy. So yeah, if there's not a more eloquent solution, that would be ok with me as long as the other logistics were still restricted to "faction." So I guess I won't attempt to repro this then. Should a ticket be opened even though this is intended behavior?
Regarding combat support choppers not showing up on a dedi, I'm really not sure what the problem could be. At first it seemed to be the system was rejecting multiple vehicles with identical classnames (opting to just allow one to work), but I just had it happen using an 18 man and 32 man variant of the same helicopter. Obviously the classnames are different though mostly the same? Lol
I'll work on trying to isolate that one then. Super annoying because I need these choppers. :)
EDIT: I see Friznit's theory about the modules being copy/pasted maybe being the problem. I can say for sure it is not, I've never ever used the module method. I always manually place them and input the code. He also mentioned it playing nicely with the C2ISTAR module which isn't it either because I use that too. Will investigate!