Pylon settings reset when ALiVE spawns the vehicle

  1. 10 months ago

    Aircraft with customizable pylon setups do not keep their configuration when ALiVE Spawns the vehicle, is there a way to make the settings persistent through respawns?

  2. Edited 10 months ago by HeroesandvillainsOS

    Are you asking about Combat Support vehicles?

  3. Vehicles in general, if i place an f/a 18 and change its pylon setup in the editor and make it virtualized by ALiVE it won't keep the setup when i start the mission, i'm guessing it's because ALiVE spawns its own aircraft in place of the one i placed in the editor.

  4. Correct it will spawn a new one

  5. Is there some way to change the loadout of the vehicles spawned by alive then?

  6. This is probably what you are looking for... you can add custom inits for spawned units

    http://alivemod.com/wiki/index.php/Script_Snippets#Adding_Custom_Inits_to_Spawned_Units

  7. Friznit

    3 Oct 2017 Administrator

    I'll stick a ticket on the backlog for this. Would be nice if Combat Support (and MACC) aircraft retained pylon loadouts.

  8. Edited 10 months ago by NukeNFighted

    Thank you!
    Yes, please add that, that would be amazing!

  9. I've had a look at that script but as far as i can tell it's for changing the loadout of everything of the same class and i couldn't really get it to work with the RHS Su-25's, probably because i'm a scrub at scripting. But i had an idea, would it be possible to change the loadout of a specific plane with a trigger? If i place the trigger over where i spawn the plane?

  10. Haven't looked too much into the jets pylon stuff...but if there is a script for changing loadout, yes a trigger should work.

  11. 2 months ago

    This is a bit of an old post but is this issue been resolved? Because I would like to change the loadout of planes.

  12. Edited 2 months ago by marceldev89

    Yes, pylon support for Combat Support assets has been added a while ago.

  13. I have been using combat support assets that did not have pylons per se. But is there a way to set pylons for MACC aircraft/heli's? I id try to set the pylons for manualy placed air assets but they didn't keep at spawn.

  14. Edited 2 months ago by marceldev89

    No, profiled/MACC vehicles don't support pylons at the moment as far as I know.

  15. Oké thought so. Is it on the to do list?

  16. Apparently it is, see https://github.com/ALiVEOS/ALiVE.OS/issues/441 and https://github.com/ALiVEOS/ALiVE.OS/issues/460 . While 441 is assigned to me, I only did the Combat Support part of it. MACC/Profiles will probably need to be looked at by the person that wrote MACC. I'll ask around. :)

  17. Thanks marceldev89. Lookjng forward to it.

 

or Sign Up to reply!